NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
This commit is contained in:
parent
ad00fd0244
commit
c86aacde76
65 changed files with 2795 additions and 76 deletions
25
Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mfReg.cs
Normal file
25
Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mfReg.cs
Normal file
|
@ -0,0 +1,25 @@
|
|||
namespace Ryujinx.Graphics.Graphics3d
|
||||
{
|
||||
enum NvGpuEngineM2mfReg
|
||||
{
|
||||
SrcAddress = 0x100,
|
||||
DstAddress = 0x102,
|
||||
SrcPitch = 0x104,
|
||||
DstPitch = 0x105,
|
||||
XCount = 0x106,
|
||||
YCount = 0x107,
|
||||
Swizzle = 0x1c2,
|
||||
DstBlkDim = 0x1c3,
|
||||
DstSizeX = 0x1c4,
|
||||
DstSizeY = 0x1c5,
|
||||
DstSizeZ = 0x1c6,
|
||||
DstPosZ = 0x1c7,
|
||||
DstPosXY = 0x1c8,
|
||||
SrcBlkDim = 0x1ca,
|
||||
SrcSizeX = 0x1cb,
|
||||
SrcSizeY = 0x1cc,
|
||||
SrcSizeZ = 0x1cd,
|
||||
SrcPosZ = 0x1ce,
|
||||
SrcPosXY = 0x1cf
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue