NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
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Ryujinx.Graphics/Graphics3d/NvGpuEngine.cs
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Ryujinx.Graphics/Graphics3d/NvGpuEngine.cs
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namespace Ryujinx.Graphics.Graphics3d
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{
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enum NvGpuEngine
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{
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_2d = 0x902d,
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_3d = 0xb197,
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Compute = 0xb1c0,
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P2mf = 0xa140,
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M2mf = 0xb0b5
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}
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}
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