NVDEC implementation using FFmpeg (#443)

* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
This commit is contained in:
gdkchan 2018-12-03 00:38:47 -02:00 committed by GitHub
parent ad00fd0244
commit c86aacde76
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65 changed files with 2795 additions and 76 deletions

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@ -63,15 +63,10 @@ namespace Ryujinx.Graphics
Gpu.Renderer.RenderTarget.BindZeta(Position);
}
public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage, int TexIndex = -1)
public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage)
{
PrepareSendTexture(Vmm, Position, NewImage);
if (TexIndex >= 0)
{
Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
}
ImageTypes[Position] = ImageType.Texture;
}