NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
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65 changed files with 2795 additions and 76 deletions
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@ -63,15 +63,10 @@ namespace Ryujinx.Graphics
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Gpu.Renderer.RenderTarget.BindZeta(Position);
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}
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public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage, int TexIndex = -1)
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public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage)
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{
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PrepareSendTexture(Vmm, Position, NewImage);
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if (TexIndex >= 0)
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{
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Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
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}
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ImageTypes[Position] = ImageType.Texture;
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}
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