Swap BGR components for 16-bit BGR texture formats (#2567)
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6 changed files with 15 additions and 12 deletions
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@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.OpenGL
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
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TextureView viewConverted = view.Format.IsBgra8() ? _renderer.TextureCopy.BgraSwap(view) : view;
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TextureView viewConverted = view.Format.IsBgr() ? _renderer.TextureCopy.BgraSwap(view) : view;
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GL.FramebufferTexture(
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FramebufferTarget.ReadFramebuffer,
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@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.OpenGL
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if (ScreenCaptureRequested)
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{
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CaptureFrame(srcX0, srcY0, srcX1, srcY1, view.Format.IsBgra8(), crop.FlipX, crop.FlipY);
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CaptureFrame(srcX0, srcY0, srcX1, srcY1, view.Format.IsBgr(), crop.FlipX, crop.FlipY);
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ScreenCaptureRequested = false;
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}
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@ -174,7 +174,7 @@ namespace Ryujinx.Graphics.OpenGL
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byte[] bitmap = new byte[size];
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GL.ReadPixels(x, y, width, height, isBgra ? PixelFormat.Bgra : PixelFormat.Rgba, PixelType.UnsignedByte, bitmap);
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_renderer.OnScreenCaptured(new ScreenCaptureImageInfo(width, height, isBgra, bitmap, flipX, flipY));
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}
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