Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679)
* Vertex Buffer Alignment part 1 * Update CacheByRange * Add Stride Change compute shader, fix storage buffers in helpers * An AMD exclusive * Reword * Change rules - stride conversion when attrs misalign * Fix stupid mistake * Fix background pipeline compile * Improve a few things. * Fix some feedback * Address Feedback (the shader binary didn't change when i changed the source to use the subgroup size) * Fix bug where rewritten buffer would be disposed instantly.
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@ -28,6 +28,7 @@ namespace Ryujinx.Graphics.Vulkan
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"VK_EXT_fragment_shader_interlock",
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"VK_EXT_index_type_uint8",
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"VK_EXT_robustness2",
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"VK_KHR_shader_float16_int8",
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"VK_EXT_shader_subgroup_ballot",
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"VK_EXT_subgroup_size_control",
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"VK_NV_geometry_shader_passthrough"
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