Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679)

* Vertex Buffer Alignment part 1

* Update CacheByRange

* Add Stride Change compute shader, fix storage buffers in helpers

* An AMD exclusive

* Reword

* Change rules - stride conversion when attrs misalign

* Fix stupid mistake

* Fix background pipeline compile

* Improve a few things.

* Fix some feedback

* Address Feedback

(the shader binary didn't change when i changed the source to use the subgroup size)

* Fix bug where rewritten buffer would be disposed instantly.
This commit is contained in:
riperiperi 2022-09-09 00:30:19 +01:00 committed by GitHub
parent ee1825219b
commit c6d82209ab
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18 changed files with 1069 additions and 120 deletions

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@ -202,6 +202,9 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.Topology = state.Topology.Convert();
int vaCount = Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount);
int vbCount = Math.Min(Constants.MaxVertexBuffers, state.VertexBufferCount);
Span<int> vbScalarSizes = stackalloc int[vbCount];
for (int i = 0; i < vaCount; i++)
{
@ -213,13 +216,16 @@ namespace Ryujinx.Graphics.Vulkan
(uint)bufferIndex,
gd.FormatCapabilities.ConvertToVertexVkFormat(attribute.Format),
(uint)attribute.Offset);
if (!attribute.IsZero && bufferIndex < vbCount)
{
vbScalarSizes[bufferIndex - 1] = Math.Max(attribute.Format.GetScalarSize(), vbScalarSizes[bufferIndex - 1]);
}
}
int descriptorIndex = 1;
pipeline.Internal.VertexBindingDescriptions[0] = new VertexInputBindingDescription(0, 0, VertexInputRate.Vertex);
int vbCount = Math.Min(Constants.MaxVertexBuffers, state.VertexBufferCount);
for (int i = 0; i < vbCount; i++)
{
var vertexBuffer = state.VertexBuffers[i];
@ -228,10 +234,17 @@ namespace Ryujinx.Graphics.Vulkan
{
var inputRate = vertexBuffer.Divisor != 0 ? VertexInputRate.Instance : VertexInputRate.Vertex;
int alignedStride = vertexBuffer.Stride;
if (gd.NeedsVertexBufferAlignment(vbScalarSizes[i], out int alignment))
{
alignedStride = (vertexBuffer.Stride + (alignment - 1)) & -alignment;
}
// TODO: Support divisor > 1
pipeline.Internal.VertexBindingDescriptions[descriptorIndex++] = new VertexInputBindingDescription(
(uint)i + 1,
(uint)vertexBuffer.Stride,
(uint)alignedStride,
inputRate);
}
}