Enable multithreaded VP9 decoding (#2009)

* Enable multithreaded VP9 decoding

* Limit the number of threads used for video decoding
This commit is contained in:
gdkchan 2021-02-10 21:54:42 -03:00 committed by GitHub
parent 172ec326e5
commit c465d771dd
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
6 changed files with 252 additions and 9 deletions

View file

@ -1,13 +1,14 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Nvdec.Vp9.Common;
using Ryujinx.Graphics.Nvdec.Vp9.Dsp;
using Ryujinx.Graphics.Nvdec.Vp9.Types;
using Ryujinx.Graphics.Video;
using System;
using System.Buffers.Binary;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Ryujinx.Graphics.Nvdec.Vp9.Common;
using Ryujinx.Graphics.Nvdec.Vp9.Dsp;
using Ryujinx.Graphics.Nvdec.Vp9.Types;
using Ryujinx.Graphics.Video;
using System.Threading.Tasks;
using Mv = Ryujinx.Graphics.Nvdec.Vp9.Types.Mv;
namespace Ryujinx.Graphics.Nvdec.Vp9
@ -1095,6 +1096,19 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
data = data.Slice(size);
}
private static void GetTileBuffers(ref Vp9Common cm, ArrayPtr<byte> data, int tileCols, ref Array64<TileBuffer> tileBuffers)
{
int c;
for (c = 0; c < tileCols; ++c)
{
bool isLast = c == tileCols - 1;
ref TileBuffer buf = ref tileBuffers[c];
buf.Col = c;
GetTileBuffer(isLast, ref cm.Error, ref data, ref buf);
}
}
private static void GetTileBuffers(
ref Vp9Common cm,
ArrayPtr<byte> data,
@ -1181,5 +1195,163 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
// Get last tile data.
return cm.TileWorkerData[tileCols * tileRows - 1].BitReader.FindEnd();
}
private static bool DecodeTileCol(ref TileWorkerData tileData, ref Vp9Common cm, ref Array64<TileBuffer> tileBuffers)
{
ref TileInfo tile = ref tileData.Xd.Tile;
int finalCol = (1 << cm.Log2TileCols) - 1;
ArrayPtr<byte> bitReaderEnd = ArrayPtr<byte>.Null;
int n = tileData.BufStart;
tileData.Xd.Corrupted = false;
do
{
ref TileBuffer buf = ref tileBuffers[n];
Debug.Assert(cm.Log2TileRows == 0);
tileData.Dqcoeff = new Array32<Array32<int>>();
tile.Init(ref cm, 0, buf.Col);
SetupTokenDecoder(buf.Data, buf.Size, ref tileData.ErrorInfo, ref tileData.BitReader);
cm.InitMacroBlockD(ref tileData.Xd, new ArrayPtr<int>(ref tileData.Dqcoeff[0][0], 32 * 32));
tileData.Xd.ErrorInfo = new Ptr<InternalErrorInfo>(ref tileData.ErrorInfo);
for (int miRow = tile.MiRowStart; miRow < tile.MiRowEnd; miRow += Constants.MiBlockSize)
{
tileData.Xd.LeftContext = new Array3<Array16<sbyte>>();
tileData.Xd.LeftSegContext = new Array8<sbyte>();
for (int miCol = tile.MiColStart; miCol < tile.MiColEnd; miCol += Constants.MiBlockSize)
{
DecodePartition(ref tileData, ref cm, miRow, miCol, BlockSize.Block64x64, 4);
}
}
if (buf.Col == finalCol)
{
bitReaderEnd = tileData.BitReader.FindEnd();
}
} while (!tileData.Xd.Corrupted && ++n <= tileData.BufEnd);
tileData.DataEnd = bitReaderEnd;
return !tileData.Xd.Corrupted;
}
public static unsafe ArrayPtr<byte> DecodeTilesMt(ref Vp9Common cm, ArrayPtr<byte> data, int maxThreads)
{
ArrayPtr<byte> bitReaderEnd = ArrayPtr<byte>.Null;
int tileCols = 1 << cm.Log2TileCols;
int tileRows = 1 << cm.Log2TileRows;
int totalTiles = tileCols * tileRows;
int numWorkers = Math.Min(maxThreads, tileCols);
int n;
Debug.Assert(tileCols <= (1 << 6));
Debug.Assert(tileRows == 1);
cm.AboveContext.ToSpan().Fill(0);
cm.AboveSegContext.ToSpan().Fill(0);
for (n = 0; n < numWorkers; ++n)
{
ref TileWorkerData tileData = ref cm.TileWorkerData[n + totalTiles];
tileData.Xd = cm.Mb;
tileData.Xd.Counts = new Ptr<Vp9BackwardUpdates>(ref tileData.Counts);
tileData.Counts = new Vp9BackwardUpdates();
}
Array64<TileBuffer> tileBuffers = new Array64<TileBuffer>();
GetTileBuffers(ref cm, data, tileCols, ref tileBuffers);
tileBuffers.ToSpan().Slice(0, tileCols).Sort(CompareTileBuffers);
if (numWorkers == tileCols)
{
TileBuffer largest = tileBuffers[0];
Span<TileBuffer> buffers = tileBuffers.ToSpan();
buffers.Slice(1).CopyTo(buffers.Slice(0, tileBuffers.Length - 1));
tileBuffers[tileCols - 1] = largest;
}
else
{
int start = 0, end = tileCols - 2;
TileBuffer tmp;
// Interleave the tiles to distribute the load between threads, assuming a
// larger tile implies it is more difficult to decode.
while (start < end)
{
tmp = tileBuffers[start];
tileBuffers[start] = tileBuffers[end];
tileBuffers[end] = tmp;
start += 2;
end -= 2;
}
}
int baseVal = tileCols / numWorkers;
int remain = tileCols % numWorkers;
int bufStart = 0;
for (n = 0; n < numWorkers; ++n)
{
int count = baseVal + (remain + n) / numWorkers;
ref TileWorkerData tileData = ref cm.TileWorkerData[n + totalTiles];
tileData.BufStart = bufStart;
tileData.BufEnd = bufStart + count - 1;
tileData.DataEnd = data.Slice(data.Length);
bufStart += count;
}
Ptr<Vp9Common> cmPtr = new Ptr<Vp9Common>(ref cm);
Parallel.For(0, numWorkers, (n) =>
{
ref TileWorkerData tileData = ref cmPtr.Value.TileWorkerData[n + totalTiles];
if (!DecodeTileCol(ref tileData, ref cmPtr.Value, ref tileBuffers))
{
cmPtr.Value.Mb.Corrupted = true;
}
});
for (; n > 0; --n)
{
if (bitReaderEnd.IsNull)
{
ref TileWorkerData tileData = ref cm.TileWorkerData[n - 1 + totalTiles];
bitReaderEnd = tileData.DataEnd;
}
}
for (n = 0; n < numWorkers; ++n)
{
ref TileWorkerData tileData = ref cm.TileWorkerData[n + totalTiles];
AccumulateFrameCounts(ref cm.Counts.Value, ref tileData.Counts);
}
Debug.Assert(!bitReaderEnd.IsNull || cm.Mb.Corrupted);
return bitReaderEnd;
}
private static int CompareTileBuffers(TileBuffer bufA, TileBuffer bufB)
{
return (bufA.Size < bufB.Size ? 1 : 0) - (bufA.Size > bufB.Size ? 1 : 0);
}
private static void AccumulateFrameCounts(ref Vp9BackwardUpdates accum, ref Vp9BackwardUpdates counts)
{
Span<uint> a = MemoryMarshal.Cast<Vp9BackwardUpdates, uint>(MemoryMarshal.CreateSpan(ref accum, 1));
Span<uint> c = MemoryMarshal.Cast<Vp9BackwardUpdates, uint>(MemoryMarshal.CreateSpan(ref counts, 1));
for (int i = 0; i < a.Length; i++)
{
a[i] += c[i];
}
}
}
}