Implement ATOM shader instruction (#1687)
* Implement ATOM shader instruction * Fix reduction type decoding
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5 changed files with 45 additions and 22 deletions
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@ -8,10 +8,6 @@ namespace Ryujinx.Graphics.Shader.Decoders
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public Register Ra { get; }
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public Register Rb { get; }
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public ReductionType Type { get; }
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public int Offset { get; }
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public bool Extended { get; }
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public AtomicOp AtomicOp { get; }
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@ -24,15 +20,6 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
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Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
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Type = (ReductionType)opCode.Extract(28, 2);
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if (Type == ReductionType.FP32FtzRn)
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{
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Type = ReductionType.S64;
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}
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Offset = opCode.Extract(30, 22);
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Extended = opCode.Extract(48);
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AtomicOp = (AtomicOp)opCode.Extract(52, 4);
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