More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
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64 changed files with 3289 additions and 1852 deletions
130
Ryujinx.HLE/Memory/DeviceMemory.cs
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130
Ryujinx.HLE/Memory/DeviceMemory.cs
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.Memory
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{
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class DeviceMemory : IDisposable
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{
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public const long RamSize = 4L * 1024 * 1024 * 1024;
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public ArenaAllocator Allocator { get; private set; }
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public IntPtr RamPointer { get; private set; }
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private unsafe byte* RamPtr;
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public unsafe DeviceMemory()
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{
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Allocator = new ArenaAllocator(RamSize);
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RamPointer = Marshal.AllocHGlobal(new IntPtr(RamSize));
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RamPtr = (byte*)RamPointer;
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}
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public sbyte ReadSByte(long Position)
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{
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return (sbyte)ReadByte(Position);
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}
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public short ReadInt16(long Position)
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{
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return (short)ReadUInt16(Position);
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}
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public int ReadInt32(long Position)
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{
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return (int)ReadUInt32(Position);
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}
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public long ReadInt64(long Position)
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{
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return (long)ReadUInt64(Position);
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}
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public unsafe byte ReadByte(long Position)
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{
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return *((byte*)(RamPtr + Position));
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}
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public unsafe ushort ReadUInt16(long Position)
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{
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return *((ushort*)(RamPtr + Position));
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}
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public unsafe uint ReadUInt32(long Position)
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{
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return *((uint*)(RamPtr + Position));
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}
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public unsafe ulong ReadUInt64(long Position)
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{
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return *((ulong*)(RamPtr + Position));
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}
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public void WriteSByte(long Position, sbyte Value)
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{
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WriteByte(Position, (byte)Value);
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}
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public void WriteInt16(long Position, short Value)
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{
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WriteUInt16(Position, (ushort)Value);
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}
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public void WriteInt32(long Position, int Value)
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{
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WriteUInt32(Position, (uint)Value);
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}
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public void WriteInt64(long Position, long Value)
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{
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WriteUInt64(Position, (ulong)Value);
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}
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public unsafe void WriteByte(long Position, byte Value)
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{
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*((byte*)(RamPtr + Position)) = Value;
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}
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public unsafe void WriteUInt16(long Position, ushort Value)
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{
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*((ushort*)(RamPtr + Position)) = Value;
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}
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public unsafe void WriteUInt32(long Position, uint Value)
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{
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*((uint*)(RamPtr + Position)) = Value;
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}
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public unsafe void WriteUInt64(long Position, ulong Value)
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{
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*((ulong*)(RamPtr + Position)) = Value;
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}
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public void FillWithZeros(long Position, int Size)
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{
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int Size8 = Size & ~(8 - 1);
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for (int Offs = 0; Offs < Size8; Offs += 8)
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{
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WriteInt64(Position + Offs, 0);
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}
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for (int Offs = Size8; Offs < (Size - Size8); Offs++)
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{
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WriteByte(Position + Offs, 0);
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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Marshal.FreeHGlobal(RamPointer);
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}
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}
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}
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