More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
This commit is contained in:
parent
76d95dee05
commit
c393cdf8e3
64 changed files with 3289 additions and 1852 deletions
|
@ -25,7 +25,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
int Pixel = *(int*)(BuffPtr + InOffs);
|
||||
|
||||
CpuMem.WriteInt32Unchecked(Position + Offset, Pixel);
|
||||
CpuMem.WriteInt32(Position + Offset, Pixel);
|
||||
|
||||
InOffs += 4;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue