More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
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@ -279,7 +279,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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if (Stage != null)
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{
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foreach (ShaderDeclInfo DeclInfo in Stage.UniformUsage)
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foreach (ShaderDeclInfo DeclInfo in Stage.ConstBufferUsage)
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{
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long Key = New.ConstBufferKeys[(int)Stage.Type][DeclInfo.Cbuf];
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