More flexible memory manager (#307)

* Keep track mapped buffers with fixed offsets

* Started rewriting the memory manager

* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks

* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks

* Rebased

* Optimize the map/unmap physical memory svcs

* Integrate shared font support

* Fix address space reserve alignment

* Some fixes related to gpu memory mapping

* Some cleanup

* Only try uploading const buffers that are really used

* Check if memory region is contiguous

* Rebased

* Add missing count increment on IsRegionModified

* Check for reads/writes outside of the address space, optimize translation with a tail call
This commit is contained in:
gdkchan 2018-08-15 15:59:51 -03:00 committed by GitHub
parent 76d95dee05
commit c393cdf8e3
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GPG key ID: 4AEE18F83AFDEB23
64 changed files with 3289 additions and 1852 deletions

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@ -45,46 +45,21 @@ namespace ChocolArm64.Instruction
{
switch (Size)
{
case 0: Name = AOptimizations.DisableMemoryChecks
? nameof(AMemory.ReadVector8Unchecked)
: nameof(AMemory.ReadVector8); break;
case 1: Name = AOptimizations.DisableMemoryChecks
? nameof(AMemory.ReadVector16Unchecked)
: nameof(AMemory.ReadVector16); break;
case 2: Name = AOptimizations.DisableMemoryChecks
? nameof(AMemory.ReadVector32Unchecked)
: nameof(AMemory.ReadVector32); break;
case 3: Name = AOptimizations.DisableMemoryChecks
? nameof(AMemory.ReadVector64Unchecked)
: nameof(AMemory.ReadVector64); break;
case 4: Name = AOptimizations.DisableMemoryChecks
? nameof(AMemory.ReadVector128Unchecked)
: nameof(AMemory.ReadVector128); break;
case 0: Name = nameof(AMemory.ReadVector8); break;
case 1: Name = nameof(AMemory.ReadVector16); break;
case 2: Name = nameof(AMemory.ReadVector32); break;
case 3: Name = nameof(AMemory.ReadVector64); break;
case 4: Name = nameof(AMemory.ReadVector128); break;
}
}
else
{
switch (Size)
{
case 0: Name = AOptimizations.DisableMemoryChecks
? nameof(AMemory.ReadByteUnchecked)
: nameof(AMemory.ReadByte); break;
case 1: Name = AOptimizations.DisableMemoryChecks
? nameof(AMemory.ReadUInt16Unchecked)
: nameof(AMemory.ReadUInt16); break;
case 2: Name = AOptimizations.DisableMemoryChecks
? nameof(AMemory.ReadUInt32Unchecked)
: nameof(AMemory.ReadUInt32); break;
case 3: Name = AOptimizations.DisableMemoryChecks
? nameof(AMemory.ReadUInt64Unchecked)
: nameof(AMemory.ReadUInt64); break;
case 0: Name = nameof(AMemory.ReadByte); break;
case 1: Name = nameof(AMemory.ReadUInt16); break;
case 2: Name = nameof(AMemory.ReadUInt32); break;
case 3: Name = nameof(AMemory.ReadUInt64); break;
}
}
@ -132,46 +107,21 @@ namespace ChocolArm64.Instruction
{
switch (Size)
{
case 0: Name = AOptimizations.DisableMemoryChecks
? nameof(AMemory.WriteVector8Unchecked)
: nameof(AMemory.WriteVector8); break;
case 1: Name = AOptimizations.DisableMemoryChecks
? nameof(AMemory.WriteVector16Unchecked)
: nameof(AMemory.WriteVector16); break;
case 2: Name = AOptimizations.DisableMemoryChecks
? nameof(AMemory.WriteVector32Unchecked)
: nameof(AMemory.WriteVector32); break;
case 3: Name = AOptimizations.DisableMemoryChecks
? nameof(AMemory.WriteVector64Unchecked)
: nameof(AMemory.WriteVector64); break;
case 4: Name = AOptimizations.DisableMemoryChecks
? nameof(AMemory.WriteVector128Unchecked)
: nameof(AMemory.WriteVector128); break;
case 0: Name = nameof(AMemory.WriteVector8); break;
case 1: Name = nameof(AMemory.WriteVector16); break;
case 2: Name = nameof(AMemory.WriteVector32); break;
case 3: Name = nameof(AMemory.WriteVector64); break;
case 4: Name = nameof(AMemory.WriteVector128); break;
}
}
else
{
switch (Size)
{
case 0: Name = AOptimizations.DisableMemoryChecks
? nameof(AMemory.WriteByteUnchecked)
: nameof(AMemory.WriteByte); break;
case 1: Name = AOptimizations.DisableMemoryChecks
? nameof(AMemory.WriteUInt16Unchecked)
: nameof(AMemory.WriteUInt16); break;
case 2: Name = AOptimizations.DisableMemoryChecks
? nameof(AMemory.WriteUInt32Unchecked)
: nameof(AMemory.WriteUInt32); break;
case 3: Name = AOptimizations.DisableMemoryChecks
? nameof(AMemory.WriteUInt64Unchecked)
: nameof(AMemory.WriteUInt64); break;
case 0: Name = nameof(AMemory.WriteByte); break;
case 1: Name = nameof(AMemory.WriteUInt16); break;
case 2: Name = nameof(AMemory.WriteUInt32); break;
case 3: Name = nameof(AMemory.WriteUInt64); break;
}
}