More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
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@ -2,12 +2,12 @@ using System;
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namespace ChocolArm64.Exceptions
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{
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public class VmmOutOfMemoryException : Exception
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public class VmmAccessException : Exception
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{
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private const string ExMsg = "Failed to allocate {0} bytes of memory!";
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private const string ExMsg = "Memory region at 0x{0} with size 0x{1} is not contiguous!";
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public VmmOutOfMemoryException() { }
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public VmmAccessException() { }
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public VmmOutOfMemoryException(long Size) : base(string.Format(ExMsg, Size)) { }
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public VmmAccessException(long Position, long Size) : base(string.Format(ExMsg, Position, Size)) { }
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}
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}
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