Use a descriptor cache for faster pool invalidation. (#1977)

* Use a descriptor cache for faster pool invalidation.

* Speed up comparison by casting to Vector256

Now we never need to worry about this ever again
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riperiperi 2021-01-29 03:19:06 +00:00 committed by GitHub
parent 9eb0ab05c6
commit c30504e3b3
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5 changed files with 60 additions and 22 deletions

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@ -8,14 +8,16 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Represents a pool of GPU resources, such as samplers or textures.
/// </summary>
/// <typeparam name="T">Type of the GPU resource</typeparam>
abstract class Pool<T> : IDisposable
/// <typeparam name="T1">Type of the GPU resource</typeparam>
/// <typeparam name="T2">Type of the descriptor</typeparam>
abstract class Pool<T1, T2> : IDisposable where T2 : unmanaged
{
protected const int DescriptorSize = 0x20;
protected GpuContext Context;
protected T[] Items;
protected T1[] Items;
protected T2[] DescriptorCache;
/// <summary>
/// The maximum ID value of resources on the pool (inclusive).
@ -47,7 +49,8 @@ namespace Ryujinx.Graphics.Gpu.Image
ulong size = (ulong)(uint)count * DescriptorSize;
Items = new T[count];
Items = new T1[count];
DescriptorCache = new T2[count];
Address = address;
Size = size;
@ -56,12 +59,23 @@ namespace Ryujinx.Graphics.Gpu.Image
_modifiedDelegate = RegionModified;
}
/// <summary>
/// Gets the descriptor for a given ID.
/// </summary>
/// <param name="id">ID of the descriptor. This is effectively a zero-based index</param>
/// <returns>The descriptor</returns>
public T2 GetDescriptor(int id)
{
return Context.PhysicalMemory.Read<T2>(Address + (ulong)id * DescriptorSize);
}
/// <summary>
/// Gets the GPU resource with the given ID.
/// </summary>
/// <param name="id">ID of the resource. This is effectively a zero-based index</param>
/// <returns>The GPU resource with the given ID</returns>
public abstract T Get(int id);
public abstract T1 Get(int id);
/// <summary>
/// Synchronizes host memory with guest memory.
@ -97,7 +111,7 @@ namespace Ryujinx.Graphics.Gpu.Image
protected abstract void InvalidateRangeImpl(ulong address, ulong size);
protected abstract void Delete(T item);
protected abstract void Delete(T1 item);
/// <summary>
/// Performs the disposal of all resources stored on the pool.