Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
Verified with deko3d and opengl driver code.
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4 changed files with 5 additions and 11 deletions
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@ -549,17 +549,13 @@ namespace Ryujinx.Graphics.OpenGL
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return;
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}
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GL.PolygonOffset(factor, units);
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GL.PolygonOffset(factor, units / 2f);
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// TODO: Enable when GL_EXT_polygon_offset_clamp is supported.
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// GL.PolygonOffsetClamp(factor, units, clamp);
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}
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public void SetDepthClamp(bool clampNear, bool clampFar)
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public void SetDepthClamp(bool clamp)
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{
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// TODO: Use GL_AMD_depth_clamp_separate or similar if available?
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// Currently enables clamping if either is set.
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bool clamp = clampNear || clampFar;
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if (!clamp)
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{
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GL.Disable(EnableCap.DepthClamp);
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