Fix depth clamp enable bit, unit scale for polygon offset. (#1178)

Verified with deko3d and opengl driver code.
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riperiperi 2020-04-30 02:47:24 +01:00 committed by GitHub
parent ec620e2de0
commit c2ac45adc5
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4 changed files with 5 additions and 11 deletions

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@ -549,17 +549,13 @@ namespace Ryujinx.Graphics.OpenGL
return;
}
GL.PolygonOffset(factor, units);
GL.PolygonOffset(factor, units / 2f);
// TODO: Enable when GL_EXT_polygon_offset_clamp is supported.
// GL.PolygonOffsetClamp(factor, units, clamp);
}
public void SetDepthClamp(bool clampNear, bool clampFar)
public void SetDepthClamp(bool clamp)
{
// TODO: Use GL_AMD_depth_clamp_separate or similar if available?
// Currently enables clamping if either is set.
bool clamp = clampNear || clampFar;
if (!clamp)
{
GL.Disable(EnableCap.DepthClamp);