Fix shader integer from/to double conversion (#2831)
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7 changed files with 90 additions and 34 deletions
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@ -939,7 +939,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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tempDest = context.FPMultiply(tempDest, ConstF(256.0f));
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Operand fixedPointValue = context.FPConvertToS32(tempDest);
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Operand fixedPointValue = context.FP32ConvertToS32(tempDest);
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context.Copy(GetDest(), fixedPointValue);
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}
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