[HLE/Kernel] Somewhat improved sync primitives
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20 changed files with 408 additions and 443 deletions
156
Ryujinx.Core/OsHle/Kernel/SvcThread.cs
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156
Ryujinx.Core/OsHle/Kernel/SvcThread.cs
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using ChocolArm64.State;
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using Ryujinx.Core.OsHle.Handles;
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using System.Threading;
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using static Ryujinx.Core.OsHle.ErrorCode;
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namespace Ryujinx.Core.OsHle.Kernel
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{
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partial class SvcHandler
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{
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private void SvcCreateThread(AThreadState ThreadState)
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{
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long EntryPoint = (long)ThreadState.X1;
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long ArgsPtr = (long)ThreadState.X2;
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long StackTop = (long)ThreadState.X3;
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int Priority = (int)ThreadState.X4;
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int ProcessorId = (int)ThreadState.X5;
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if (ProcessorId == -2)
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{
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//TODO: Get this value from the NPDM file.
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ProcessorId = 0;
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}
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int Handle = Process.MakeThread(
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EntryPoint,
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StackTop,
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ArgsPtr,
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Priority,
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ProcessorId);
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ThreadState.X0 = 0;
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ThreadState.X1 = (ulong)Handle;
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}
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private void SvcStartThread(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X0;
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KThread CurrThread = Process.HandleTable.GetData<KThread>(Handle);
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if (CurrThread != null)
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{
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Process.Scheduler.StartThread(CurrThread);
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Process.Scheduler.Yield(Process.GetThread(ThreadState.Tpidr));
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ThreadState.X0 = 0;
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}
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else
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{
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Logging.Warn(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SvcExitThread(AThreadState ThreadState)
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{
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KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
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CurrThread.Thread.StopExecution();
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}
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private void SvcSleepThread(AThreadState ThreadState)
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{
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ulong NanoSecs = ThreadState.X0;
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KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
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if (NanoSecs == 0)
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{
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Process.Scheduler.Yield(CurrThread);
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}
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else
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{
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Process.Scheduler.Suspend(CurrThread.ProcessorId);
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Thread.Sleep((int)(NanoSecs / 1000000));
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Process.Scheduler.Resume(CurrThread);
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}
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}
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private void SvcGetThreadPriority(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X1;
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KThread CurrThread = Process.HandleTable.GetData<KThread>(Handle);
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if (CurrThread != null)
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{
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ThreadState.X0 = 0;
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ThreadState.X1 = (ulong)CurrThread.Priority;
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}
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else
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{
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Logging.Warn(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SvcSetThreadPriority(AThreadState ThreadState)
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{
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int Prio = (int)ThreadState.X0;
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int Handle = (int)ThreadState.X1;
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KThread CurrThread = Process.HandleTable.GetData<KThread>(Handle);
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if (CurrThread != null)
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{
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CurrThread.Priority = Prio;
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ThreadState.X0 = 0;
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}
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else
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{
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Logging.Warn(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SvcSetThreadCoreMask(AThreadState ThreadState)
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{
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ThreadState.X0 = 0;
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//TODO: Error codes.
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}
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private void SvcGetCurrentProcessorNumber(AThreadState ThreadState)
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{
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ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).ProcessorId;
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}
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private void SvcGetThreadId(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X1;
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KThread CurrThread = Process.HandleTable.GetData<KThread>(Handle);
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if (CurrThread != null)
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{
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ThreadState.X0 = 0;
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ThreadState.X1 = (ulong)CurrThread.ThreadId;
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}
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else
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{
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Logging.Warn(LogClass.KernelSvc, $"Tried to GetThreadId on invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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}
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}
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