Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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77 changed files with 5301 additions and 766 deletions
83
Ryujinx.Graphics/Gpu/TextureFactory.cs
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83
Ryujinx.Graphics/Gpu/TextureFactory.cs
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using ChocolArm64.Memory;
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using Ryujinx.Graphics.Gal;
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using System;
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namespace Ryujinx.Graphics.Gpu
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{
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static class TextureFactory
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{
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public static GalTexture MakeTexture(NsGpu Gpu, AMemory Memory, long TicPosition)
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{
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int[] Tic = ReadWords(Memory, TicPosition, 8);
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GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
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long TextureAddress = (uint)Tic[1];
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TextureAddress |= (long)((ushort)Tic[2]) << 32;
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TextureAddress = Gpu.GetCpuAddr(TextureAddress);
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TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
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int BlockHeightLog2 = (Tic[3] >> 3) & 7;
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int BlockHeight = 1 << BlockHeightLog2;
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int Width = (Tic[4] & 0xffff) + 1;
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int Height = (Tic[5] & 0xffff) + 1;
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Texture Texture = new Texture(
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TextureAddress,
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Width,
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Height,
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BlockHeight,
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Swizzle,
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Format);
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byte[] Data = TextureReader.Read(Memory, Texture);
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return new GalTexture(Data, Width, Height, Format);
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}
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public static GalTextureSampler MakeSampler(NsGpu Gpu, AMemory Memory, long TscPosition)
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{
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int[] Tsc = ReadWords(Memory, TscPosition, 8);
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GalTextureWrap AddressU = (GalTextureWrap)((Tsc[0] >> 0) & 7);
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GalTextureWrap AddressV = (GalTextureWrap)((Tsc[0] >> 3) & 7);
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GalTextureWrap AddressP = (GalTextureWrap)((Tsc[0] >> 6) & 7);
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GalTextureFilter MagFilter = (GalTextureFilter) ((Tsc[1] >> 0) & 3);
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GalTextureFilter MinFilter = (GalTextureFilter) ((Tsc[1] >> 4) & 3);
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GalTextureMipFilter MipFilter = (GalTextureMipFilter)((Tsc[1] >> 6) & 3);
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GalColorF BorderColor = new GalColorF(
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BitConverter.Int32BitsToSingle(Tsc[4]),
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BitConverter.Int32BitsToSingle(Tsc[5]),
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BitConverter.Int32BitsToSingle(Tsc[6]),
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BitConverter.Int32BitsToSingle(Tsc[7]));
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return new GalTextureSampler(
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AddressU,
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AddressV,
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AddressP,
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MinFilter,
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MagFilter,
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MipFilter,
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BorderColor);
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}
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private static int[] ReadWords(AMemory Memory, long Position, int Count)
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{
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int[] Words = new int[Count];
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for (int Index = 0; Index < Count; Index++, Position += 4)
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{
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Words[Index] = Memory.ReadInt32(Position);
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}
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return Words;
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}
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}
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}
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