Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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7acd0e0122
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77 changed files with 5301 additions and 766 deletions
34
Ryujinx.Graphics/Gpu/Texture.cs
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34
Ryujinx.Graphics/Gpu/Texture.cs
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using Ryujinx.Graphics.Gal;
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namespace Ryujinx.Graphics.Gpu
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{
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struct Texture
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{
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public long Position { get; private set; }
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public int Width { get; private set; }
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public int Height { get; private set; }
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public int BlockHeight { get; private set; }
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public TextureSwizzle Swizzle { get; private set; }
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public GalTextureFormat Format { get; private set; }
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public Texture(
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long Position,
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int Width,
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int Height,
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int BlockHeight,
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TextureSwizzle Swizzle,
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GalTextureFormat Format)
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{
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this.Position = Position;
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this.Width = Width;
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this.Height = Height;
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this.BlockHeight = BlockHeight;
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this.Swizzle = Swizzle;
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this.Format = Format;
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}
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}
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}
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