Allow launching with custom data directories (#1505)
* Allow launching with custom data directories Don't load alternate keys when using custom directory * Address gdkchan's comments * Misc fixes to log levels Added more enabled log levels by default Moved successful config updation to Notice as 1. It's not a warning 2. Warnings could've been disabled by the config load and hence message would be lost
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15 changed files with 159 additions and 70 deletions
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@ -2,6 +2,7 @@ using LibHac.Common;
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using LibHac.Fs;
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using LibHac.FsSystem;
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using LibHac.FsSystem.RomFs;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.Loaders.Mods;
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using Ryujinx.HLE.Loaders.Executables;
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@ -105,15 +106,18 @@ namespace Ryujinx.HLE.HOS
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private static bool StrEquals(string s1, string s2) => string.Equals(s1, s2, StringComparison.OrdinalIgnoreCase);
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public void EnsureBaseDirStructure(string modsBasePath)
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public string GetModsBasePath() => EnsureBaseDirStructure(AppDataManager.GetModsPath());
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private string EnsureBaseDirStructure(string modsBasePath)
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{
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var modsDir = new DirectoryInfo(modsBasePath);
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modsDir.Create();
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modsDir.CreateSubdirectory(AmsContentsDir);
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modsDir.CreateSubdirectory(AmsNsoPatchDir);
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modsDir.CreateSubdirectory(AmsNroPatchDir);
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// modsDir.CreateSubdirectory(AmsKipPatchDir); // uncomment when KIPs are supported
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return modsDir.FullName;
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}
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private static DirectoryInfo FindTitleDir(DirectoryInfo contentsDir, string titleId)
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