Allow launching with custom data directories (#1505)

* Allow launching with custom data directories

Don't load alternate keys when using custom directory

* Address gdkchan's comments

* Misc fixes to log levels

Added more enabled log levels by default

Moved successful config updation to Notice as
1. It's not a warning
2. Warnings could've been disabled by the config load and hence message
   would be lost
This commit is contained in:
mageven 2020-08-30 22:21:53 +05:30 committed by GitHub
parent f3e12d5b02
commit b9398f1f3a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
15 changed files with 159 additions and 70 deletions

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@ -69,7 +69,7 @@ namespace Ryujinx.HLE.HOS
Npdm metaData = ReadNpdm(codeFs);
_fileSystem.ModLoader.CollectMods(TitleId, _fileSystem.GetBaseModsPath());
_fileSystem.ModLoader.CollectMods(TitleId, _fileSystem.ModLoader.GetModsBasePath());
if (TitleId != 0)
{
@ -224,7 +224,7 @@ namespace Ryujinx.HLE.HOS
IFileSystem codeFs = null;
// Load Update
string titleUpdateMetadataPath = Path.Combine(_fileSystem.GetBasePath(), "games", mainNca.Header.TitleId.ToString("x16"), "updates.json");
string titleUpdateMetadataPath = Path.Combine(AppDataManager.GamesDirPath, mainNca.Header.TitleId.ToString("x16"), "updates.json");
if (File.Exists(titleUpdateMetadataPath))
{
@ -261,7 +261,7 @@ namespace Ryujinx.HLE.HOS
}
// Load Aoc
string titleAocMetadataPath = Path.Combine(_fileSystem.GetBasePath(), "games", mainNca.Header.TitleId.ToString("x16"), "dlc.json");
string titleAocMetadataPath = Path.Combine(AppDataManager.GamesDirPath, mainNca.Header.TitleId.ToString("x16"), "dlc.json");
if (File.Exists(titleAocMetadataPath))
{
@ -310,7 +310,7 @@ namespace Ryujinx.HLE.HOS
Npdm metaData = ReadNpdm(codeFs);
_fileSystem.ModLoader.CollectMods(TitleId, _fileSystem.GetBaseModsPath());
_fileSystem.ModLoader.CollectMods(TitleId, _fileSystem.ModLoader.GetModsBasePath());
if (controlNca != null)
{