Allow launching with custom data directories (#1505)
* Allow launching with custom data directories Don't load alternate keys when using custom directory * Address gdkchan's comments * Misc fixes to log levels Added more enabled log levels by default Moved successful config updation to Notice as 1. It's not a warning 2. Warnings could've been disabled by the config load and hence message would be lost
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15 changed files with 159 additions and 70 deletions
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@ -4,6 +4,7 @@ using LibHac.Fs;
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using LibHac.FsService;
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using LibHac.FsSystem;
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using LibHac.Spl;
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using Ryujinx.Common.Configuration;
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using Ryujinx.HLE.FileSystem.Content;
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using Ryujinx.HLE.HOS;
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using System;
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@ -13,11 +14,8 @@ namespace Ryujinx.HLE.FileSystem
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{
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public class VirtualFileSystem : IDisposable
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{
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public const string BasePath = "Ryujinx";
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public const string NandPath = "bis";
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public const string SdCardPath = "sdcard";
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public const string SystemPath = "system";
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public const string ModsPath = "mods";
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public const string NandPath = AppDataManager.DefaultNandDir;
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public const string SdCardPath = AppDataManager.DefaultSdcardDir;
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public static string SafeNandPath = Path.Combine(NandPath, "safe");
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public static string SystemNandPath = Path.Combine(NandPath, "system");
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@ -77,20 +75,10 @@ namespace Ryujinx.HLE.FileSystem
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return fullPath;
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}
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public string GetBaseModsPath()
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{
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var baseModsDir = Path.Combine(GetBasePath(), "mods");
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ModLoader.EnsureBaseDirStructure(baseModsDir);
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return baseModsDir;
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}
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public string GetSdCardPath() => MakeFullPath(SdCardPath);
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internal string GetBasePath() => AppDataManager.BaseDirPath;
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internal string GetSdCardPath() => MakeFullPath(SdCardPath);
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public string GetNandPath() => MakeFullPath(NandPath);
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public string GetSystemPath() => MakeFullPath(SystemPath);
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internal string GetSavePath(ServiceCtx context, SaveInfo saveInfo, bool isDirectory = true)
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{
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string saveUserPath = "";
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@ -207,13 +195,6 @@ namespace Ryujinx.HLE.FileSystem
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return new DriveInfo(Path.GetPathRoot(GetBasePath()));
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}
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public string GetBasePath()
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{
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string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
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return Path.Combine(appDataPath, BasePath);
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}
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public void Reload()
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{
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ReloadKeySet();
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@ -245,10 +226,12 @@ namespace Ryujinx.HLE.FileSystem
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string titleKeyFile = null;
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string consoleKeyFile = null;
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string home = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
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if (!AppDataManager.IsCustomBasePath)
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{
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LoadSetAtPath(AppDataManager.KeysDirPathAlt);
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}
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LoadSetAtPath(Path.Combine(home, ".switch"));
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LoadSetAtPath(GetSystemPath());
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LoadSetAtPath(AppDataManager.KeysDirPath);
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void LoadSetAtPath(string basePath)
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{
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