Allow launching with custom data directories (#1505)

* Allow launching with custom data directories

Don't load alternate keys when using custom directory

* Address gdkchan's comments

* Misc fixes to log levels

Added more enabled log levels by default

Moved successful config updation to Notice as
1. It's not a warning
2. Warnings could've been disabled by the config load and hence message
   would be lost
This commit is contained in:
mageven 2020-08-30 22:21:53 +05:30 committed by GitHub
parent f3e12d5b02
commit b9398f1f3a
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GPG key ID: 4AEE18F83AFDEB23
15 changed files with 159 additions and 70 deletions

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@ -339,7 +339,7 @@ namespace Ryujinx.Ui
return;
}
string titleUpdateMetadataPath = System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "games", mainNca.Header.TitleId.ToString("x16"), "updates.json");
string titleUpdateMetadataPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, mainNca.Header.TitleId.ToString("x16"), "updates.json");
if (File.Exists(titleUpdateMetadataPath))
{
@ -614,7 +614,7 @@ namespace Ryujinx.Ui
{
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
var modsBasePath = _virtualFileSystem.GetBaseModsPath();
var modsBasePath = _virtualFileSystem.ModLoader.GetModsBasePath();
var titleModsPath = _virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, titleId);
Process.Start(new ProcessStartInfo
@ -643,7 +643,7 @@ namespace Ryujinx.Ui
private void OpenPtcDir_Clicked(object sender, EventArgs args)
{
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
string ptcDir = System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "games", titleId, "cache", "cpu");
string ptcDir = System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "cpu");
string mainPath = System.IO.Path.Combine(ptcDir, "0");
string backupPath = System.IO.Path.Combine(ptcDir, "1");
@ -668,8 +668,8 @@ namespace Ryujinx.Ui
string[] tableEntry = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n");
string titleId = tableEntry[1].ToLower();
DirectoryInfo mainDir = new DirectoryInfo(System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "games", titleId, "cache", "cpu", "0"));
DirectoryInfo backupDir = new DirectoryInfo(System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "games", titleId, "cache", "cpu", "1"));
DirectoryInfo mainDir = new DirectoryInfo(System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "cpu", "0"));
DirectoryInfo backupDir = new DirectoryInfo(System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "cpu", "1"));
MessageDialog warningDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
{