Allow launching with custom data directories (#1505)
* Allow launching with custom data directories Don't load alternate keys when using custom directory * Address gdkchan's comments * Misc fixes to log levels Added more enabled log levels by default Moved successful config updation to Notice as 1. It's not a warning 2. Warnings could've been disabled by the config load and hence message would be lost
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15 changed files with 159 additions and 70 deletions
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@ -339,7 +339,7 @@ namespace Ryujinx.Ui
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return;
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}
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string titleUpdateMetadataPath = System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "games", mainNca.Header.TitleId.ToString("x16"), "updates.json");
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string titleUpdateMetadataPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, mainNca.Header.TitleId.ToString("x16"), "updates.json");
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if (File.Exists(titleUpdateMetadataPath))
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{
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@ -614,7 +614,7 @@ namespace Ryujinx.Ui
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{
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string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
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var modsBasePath = _virtualFileSystem.GetBaseModsPath();
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var modsBasePath = _virtualFileSystem.ModLoader.GetModsBasePath();
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var titleModsPath = _virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, titleId);
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Process.Start(new ProcessStartInfo
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@ -643,7 +643,7 @@ namespace Ryujinx.Ui
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private void OpenPtcDir_Clicked(object sender, EventArgs args)
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{
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string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
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string ptcDir = System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "games", titleId, "cache", "cpu");
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string ptcDir = System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "cpu");
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string mainPath = System.IO.Path.Combine(ptcDir, "0");
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string backupPath = System.IO.Path.Combine(ptcDir, "1");
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@ -668,8 +668,8 @@ namespace Ryujinx.Ui
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string[] tableEntry = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n");
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string titleId = tableEntry[1].ToLower();
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DirectoryInfo mainDir = new DirectoryInfo(System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "games", titleId, "cache", "cpu", "0"));
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DirectoryInfo backupDir = new DirectoryInfo(System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "games", titleId, "cache", "cpu", "1"));
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DirectoryInfo mainDir = new DirectoryInfo(System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "cpu", "0"));
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DirectoryInfo backupDir = new DirectoryInfo(System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "cpu", "1"));
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MessageDialog warningDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
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{
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