Allow launching with custom data directories (#1505)
* Allow launching with custom data directories Don't load alternate keys when using custom directory * Address gdkchan's comments * Misc fixes to log levels Added more enabled log levels by default Moved successful config updation to Notice as 1. It's not a warning 2. Warnings could've been disabled by the config load and hence message would be lost
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15 changed files with 159 additions and 70 deletions
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@ -1,5 +1,6 @@
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using ARMeilleure.Translation.PTC;
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using Gtk;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.SystemInfo;
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using Ryujinx.Configuration;
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@ -20,6 +21,29 @@ namespace Ryujinx
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static void Main(string[] args)
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{
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// Parse Arguments
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string launchPath = null;
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string baseDirPath = null;
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for (int i = 0; i < args.Length; ++i)
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{
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string arg = args[i];
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if (arg == "-r" || arg == "--root-data-dir")
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{
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if (i + 1 >= args.Length)
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{
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Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
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continue;
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}
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baseDirPath = args[++i];
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}
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else if (launchPath == null)
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{
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launchPath = arg;
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}
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}
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Toolkit.Init(new ToolkitOptions
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{
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Backend = PlatformBackend.PreferNative,
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@ -38,6 +62,9 @@ namespace Ryujinx
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AppDomain.CurrentDomain.UnhandledException += (object sender, UnhandledExceptionEventArgs e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
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AppDomain.CurrentDomain.ProcessExit += (object sender, EventArgs e) => ProgramExit();
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// Setup base data directory
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AppDataManager.Initialize(baseDirPath);
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// Initialize the configuration
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ConfigurationState.Initialize();
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@ -47,9 +74,8 @@ namespace Ryujinx
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// Initialize Discord integration
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DiscordIntegrationModule.Initialize();
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string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
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string globalBasePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Ryujinx");
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string globalConfigurationPath = Path.Combine(globalBasePath, "Config.json");
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string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
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string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");
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// Now load the configuration as the other subsystems are now registered
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if (File.Exists(localConfigurationPath))
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@ -60,24 +86,21 @@ namespace Ryujinx
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ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
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}
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else if (File.Exists(globalConfigurationPath))
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else if (File.Exists(appDataConfigurationPath))
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{
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ConfigurationPath = globalConfigurationPath;
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ConfigurationPath = appDataConfigurationPath;
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ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(globalConfigurationPath);
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ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(appDataConfigurationPath);
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ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
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}
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else
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{
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// No configuration, we load the default values and save it on disk
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ConfigurationPath = globalConfigurationPath;
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// Make sure to create the Ryujinx directory if needed.
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Directory.CreateDirectory(globalBasePath);
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ConfigurationPath = appDataConfigurationPath;
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ConfigurationState.Instance.LoadDefault();
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ConfigurationState.Instance.ToFileFormat().SaveConfig(globalConfigurationPath);
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ConfigurationState.Instance.ToFileFormat().SaveConfig(appDataConfigurationPath);
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}
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PrintSystemInfo();
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@ -86,9 +109,9 @@ namespace Ryujinx
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Application.Init();
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string globalProdKeysPath = Path.Combine(globalBasePath, "system", "prod.keys");
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string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch", "prod.keys");
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if (!File.Exists(globalProdKeysPath) && !File.Exists(userProfilePath) && !Migration.IsMigrationNeeded())
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bool hasGlobalProdKeys = File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys"));
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bool hasAltProdKeys = !AppDataManager.IsCustomBasePath && File.Exists(Path.Combine(AppDataManager.KeysDirPathAlt, "prod.keys"));
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if (!hasGlobalProdKeys && !hasAltProdKeys && !Migration.IsMigrationNeeded())
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{
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GtkDialog.CreateWarningDialog("Key file was not found", "Please refer to `KEYS.md` for more info");
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}
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@ -96,9 +119,9 @@ namespace Ryujinx
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MainWindow mainWindow = new MainWindow();
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mainWindow.Show();
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if (args.Length == 1)
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if (launchPath != null)
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{
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mainWindow.LoadApplication(args[0]);
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mainWindow.LoadApplication(launchPath);
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}
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Application.Run();
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@ -114,6 +137,11 @@ namespace Ryujinx
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var enabledLogs = Logger.GetEnabledLevels();
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Logger.Notice.Print(LogClass.Application, $"Logs Enabled: {(enabledLogs.Count == 0 ? "<None>" : string.Join(", ", enabledLogs))}");
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if (AppDataManager.IsCustomBasePath)
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{
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Logger.Notice.Print(LogClass.Application, $"Custom Data Directory: {AppDataManager.BaseDirPath}");
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}
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}
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private static void ProcessUnhandledException(Exception e, bool isTerminating)
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