Allow launching with custom data directories (#1505)

* Allow launching with custom data directories

Don't load alternate keys when using custom directory

* Address gdkchan's comments

* Misc fixes to log levels

Added more enabled log levels by default

Moved successful config updation to Notice as
1. It's not a warning
2. Warnings could've been disabled by the config load and hence message
   would be lost
This commit is contained in:
mageven 2020-08-30 22:21:53 +05:30 committed by GitHub
parent f3e12d5b02
commit b9398f1f3a
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15 changed files with 159 additions and 70 deletions

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@ -1,5 +1,6 @@
using ARMeilleure.Translation.PTC;
using Gtk;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.SystemInfo;
using Ryujinx.Configuration;
@ -20,6 +21,29 @@ namespace Ryujinx
static void Main(string[] args)
{
// Parse Arguments
string launchPath = null;
string baseDirPath = null;
for (int i = 0; i < args.Length; ++i)
{
string arg = args[i];
if (arg == "-r" || arg == "--root-data-dir")
{
if (i + 1 >= args.Length)
{
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
continue;
}
baseDirPath = args[++i];
}
else if (launchPath == null)
{
launchPath = arg;
}
}
Toolkit.Init(new ToolkitOptions
{
Backend = PlatformBackend.PreferNative,
@ -38,6 +62,9 @@ namespace Ryujinx
AppDomain.CurrentDomain.UnhandledException += (object sender, UnhandledExceptionEventArgs e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
AppDomain.CurrentDomain.ProcessExit += (object sender, EventArgs e) => ProgramExit();
// Setup base data directory
AppDataManager.Initialize(baseDirPath);
// Initialize the configuration
ConfigurationState.Initialize();
@ -47,9 +74,8 @@ namespace Ryujinx
// Initialize Discord integration
DiscordIntegrationModule.Initialize();
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
string globalBasePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Ryujinx");
string globalConfigurationPath = Path.Combine(globalBasePath, "Config.json");
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");
// Now load the configuration as the other subsystems are now registered
if (File.Exists(localConfigurationPath))
@ -60,24 +86,21 @@ namespace Ryujinx
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
}
else if (File.Exists(globalConfigurationPath))
else if (File.Exists(appDataConfigurationPath))
{
ConfigurationPath = globalConfigurationPath;
ConfigurationPath = appDataConfigurationPath;
ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(globalConfigurationPath);
ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(appDataConfigurationPath);
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
}
else
{
// No configuration, we load the default values and save it on disk
ConfigurationPath = globalConfigurationPath;
// Make sure to create the Ryujinx directory if needed.
Directory.CreateDirectory(globalBasePath);
ConfigurationPath = appDataConfigurationPath;
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(globalConfigurationPath);
ConfigurationState.Instance.ToFileFormat().SaveConfig(appDataConfigurationPath);
}
PrintSystemInfo();
@ -86,9 +109,9 @@ namespace Ryujinx
Application.Init();
string globalProdKeysPath = Path.Combine(globalBasePath, "system", "prod.keys");
string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch", "prod.keys");
if (!File.Exists(globalProdKeysPath) && !File.Exists(userProfilePath) && !Migration.IsMigrationNeeded())
bool hasGlobalProdKeys = File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys"));
bool hasAltProdKeys = !AppDataManager.IsCustomBasePath && File.Exists(Path.Combine(AppDataManager.KeysDirPathAlt, "prod.keys"));
if (!hasGlobalProdKeys && !hasAltProdKeys && !Migration.IsMigrationNeeded())
{
GtkDialog.CreateWarningDialog("Key file was not found", "Please refer to `KEYS.md` for more info");
}
@ -96,9 +119,9 @@ namespace Ryujinx
MainWindow mainWindow = new MainWindow();
mainWindow.Show();
if (args.Length == 1)
if (launchPath != null)
{
mainWindow.LoadApplication(args[0]);
mainWindow.LoadApplication(launchPath);
}
Application.Run();
@ -114,6 +137,11 @@ namespace Ryujinx
var enabledLogs = Logger.GetEnabledLevels();
Logger.Notice.Print(LogClass.Application, $"Logs Enabled: {(enabledLogs.Count == 0 ? "<None>" : string.Join(", ", enabledLogs))}");
if (AppDataManager.IsCustomBasePath)
{
Logger.Notice.Print(LogClass.Application, $"Custom Data Directory: {AppDataManager.BaseDirPath}");
}
}
private static void ProcessUnhandledException(Exception e, bool isTerminating)