Support conditional on BRK and SYNC shader instructions (#1878)
* Support conditional on BRK and SYNC shader instructions * Add TODO comment and bump cache version
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6 changed files with 23 additions and 13 deletions
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeBranchPop : OpCode
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class OpCodeBranchPop : OpCodeConditional
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{
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public Dictionary<OpCodePush, int> Targets { get; }
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