Refactor shader GPU state and memory access (#1203)

* Refactor shader GPU state and memory access

* Fix NVDEC project build

* Address PR feedback and add missing XML comments
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gdkchan 2020-05-05 22:02:28 -03:00 committed by GitHub
parent 7f500e7cae
commit b8eb6abecc
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35 changed files with 633 additions and 684 deletions

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@ -2,11 +2,27 @@
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace Ryujinx.ShaderTools
{
class Program
{
private class GpuAccessor : IGpuAccessor
{
private readonly byte[] _data;
public GpuAccessor(byte[] data)
{
_data = data;
}
public T MemoryRead<T>(ulong address) where T : unmanaged
{
return MemoryMarshal.Cast<byte, T>(new ReadOnlySpan<byte>(_data).Slice((int)address))[0];
}
}
static void Main(string[] args)
{
if (args.Length == 1 || args.Length == 2)
@ -20,7 +36,7 @@ namespace Ryujinx.ShaderTools
byte[] data = File.ReadAllBytes(args[^1]);
string code = Translator.Translate(data, new TranslatorCallbacks(null, null), flags).Code;
string code = Translator.Translate(0, new GpuAccessor(data), flags).Code;
Console.WriteLine(code);
}