Refactor shader GPU state and memory access (#1203)

* Refactor shader GPU state and memory access

* Fix NVDEC project build

* Address PR feedback and add missing XML comments
This commit is contained in:
gdkchan 2020-05-05 22:02:28 -03:00 committed by GitHub
parent 7f500e7cae
commit b8eb6abecc
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 633 additions and 684 deletions

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@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
context.Config.PrintLog($"Invalid barrier mode: {op.Mode}.");
context.Config.GpuAccessor.Log($"Invalid barrier mode: {op.Mode}.");
}
}
@ -141,7 +141,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.Size > IntegerSize.B64)
{
context.Config.PrintLog($"Invalid LDC size: {op.Size}.");
context.Config.GpuAccessor.Log($"Invalid LDC size: {op.Size}.");
}
bool isSmallInt = op.Size < IntegerSize.B32;
@ -209,7 +209,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (!(emit || cut))
{
context.Config.PrintLog("Invalid OUT encoding.");
context.Config.GpuAccessor.Log("Invalid OUT encoding.");
}
if (emit)
@ -274,7 +274,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
context.Config.PrintLog($"Invalid reduction type: {type}.");
context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
}
break;
case AtomicOp.BitwiseAnd:
@ -284,7 +284,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
context.Config.PrintLog($"Invalid reduction type: {type}.");
context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
}
break;
case AtomicOp.BitwiseExclusiveOr:
@ -294,7 +294,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
context.Config.PrintLog($"Invalid reduction type: {type}.");
context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
}
break;
case AtomicOp.BitwiseOr:
@ -304,7 +304,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
context.Config.PrintLog($"Invalid reduction type: {type}.");
context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
}
break;
case AtomicOp.Maximum:
@ -318,7 +318,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
context.Config.PrintLog($"Invalid reduction type: {type}.");
context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
}
break;
case AtomicOp.Minimum:
@ -332,7 +332,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
context.Config.PrintLog($"Invalid reduction type: {type}.");
context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
}
break;
}
@ -346,7 +346,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.Size > IntegerSize.B128)
{
context.Config.PrintLog($"Invalid load size: {op.Size}.");
context.Config.GpuAccessor.Log($"Invalid load size: {op.Size}.");
}
bool isSmallInt = op.Size < IntegerSize.B32;
@ -432,7 +432,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.Size > IntegerSize.B128)
{
context.Config.PrintLog($"Invalid store size: {op.Size}.");
context.Config.GpuAccessor.Log($"Invalid store size: {op.Size}.");
}
bool isSmallInt = op.Size < IntegerSize.B32;