Refactor shader GPU state and memory access (#1203)
* Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments
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35 changed files with 633 additions and 684 deletions
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@ -431,7 +431,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (scale.AsFloat() == 1)
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{
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context.Config.PrintLog($"Invalid FP multiply scale \"{op.Scale}\".");
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context.Config.GpuAccessor.Log($"Invalid FP multiply scale \"{op.Scale}\".");
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}
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if (isFP64)
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