Refactor shader GPU state and memory access (#1203)

* Refactor shader GPU state and memory access

* Fix NVDEC project build

* Address PR feedback and add missing XML comments
This commit is contained in:
gdkchan 2020-05-05 22:02:28 -03:00 committed by GitHub
parent 7f500e7cae
commit b8eb6abecc
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
35 changed files with 633 additions and 684 deletions

View file

@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (intType == IntegerType.U64)
{
context.Config.PrintLog("Unimplemented 64-bits F2I.");
context.Config.GpuAccessor.Log("Unimplemented 64-bits F2I.");
return;
}
@ -184,7 +184,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (srcType == IntegerType.U64 || dstType == IntegerType.U64)
{
context.Config.PrintLog("Invalid I2I encoding.");
context.Config.GpuAccessor.Log("Invalid I2I encoding.");
return;
}