Refactor shader GPU state and memory access (#1203)
* Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments
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35 changed files with 633 additions and 684 deletions
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@ -1,4 +1,5 @@
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Memory
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@ -25,7 +26,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="gpuVa">GPU virtual address where the data is located</param>
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/// <param name="size">Size of the data in bytes</param>
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/// <returns>Byte array with the data</returns>
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public byte[] ReadBytes(ulong gpuVa, ulong size)
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public byte[] ReadBytes(ulong gpuVa, int size)
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{
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return GetSpan(gpuVa, size).ToArray();
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}
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@ -35,14 +36,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// This reads as much data as possible, up to the specified maximum size.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address where the data is located</param>
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/// <param name="maxSize">Maximum size of the data</param>
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/// <param name="size">Size of the data</param>
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/// <returns>The span of the data at the specified memory location</returns>
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public ReadOnlySpan<byte> GetSpan(ulong gpuVa, ulong maxSize)
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public ReadOnlySpan<byte> GetSpan(ulong gpuVa, int size)
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{
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ulong processVa = _context.MemoryManager.Translate(gpuVa);
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ulong size = _context.MemoryManager.GetSubSize(gpuVa, maxSize);
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return _context.PhysicalMemory.GetSpan(processVa, size);
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}
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@ -52,13 +51,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <typeparam name="T">Type of the structure</typeparam>
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/// <param name="gpuVa">GPU virtual address where the structure is located</param>
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/// <returns>The structure at the specified memory location</returns>
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public T Read<T>(ulong gpuVa) where T : struct
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public T Read<T>(ulong gpuVa) where T : unmanaged
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{
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ulong processVa = _context.MemoryManager.Translate(gpuVa);
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ulong size = (uint)Marshal.SizeOf<T>();
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return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.GetSpan(processVa, size))[0];
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return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.GetSpan(processVa, Unsafe.SizeOf<T>()))[0];
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}
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/// <summary>
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@ -114,7 +111,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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/// <param name="gpuVa">GPU virtual address to write the data into</param>
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/// <param name="data">The data to be written</param>
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public void Write(ulong gpuVa, Span<byte> data)
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public void Write(ulong gpuVa, ReadOnlySpan<byte> data)
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{
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ulong processVa = _context.MemoryManager.Translate(gpuVa);
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