Refactor shader GPU state and memory access (#1203)

* Refactor shader GPU state and memory access

* Fix NVDEC project build

* Address PR feedback and add missing XML comments
This commit is contained in:
gdkchan 2020-05-05 22:02:28 -03:00 committed by GitHub
parent 7f500e7cae
commit b8eb6abecc
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
35 changed files with 633 additions and 684 deletions

View file

@ -315,7 +315,7 @@ namespace Ryujinx.Graphics.Gpu.Image
return;
}
ReadOnlySpan<byte> data = _context.PhysicalMemory.GetSpan(Address, Size);
ReadOnlySpan<byte> data = _context.PhysicalMemory.GetSpan(Address, (int)Size);
// If the texture was modified by the host GPU, we do partial invalidation
// of the texture by getting GPU data and merging in the pages of memory