Refactor shader GPU state and memory access (#1203)
* Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments
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@ -315,7 +315,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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return;
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}
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ReadOnlySpan<byte> data = _context.PhysicalMemory.GetSpan(Address, Size);
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ReadOnlySpan<byte> data = _context.PhysicalMemory.GetSpan(Address, (int)Size);
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// If the texture was modified by the host GPU, we do partial invalidation
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// of the texture by getting GPU data and merging in the pages of memory
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