Refactor shader GPU state and memory access (#1203)

* Refactor shader GPU state and memory access

* Fix NVDEC project build

* Address PR feedback and add missing XML comments
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gdkchan 2020-05-05 22:02:28 -03:00 committed by GitHub
parent 7f500e7cae
commit b8eb6abecc
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35 changed files with 633 additions and 684 deletions

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@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
ulong srcAddress = srcBaseAddress + (ulong)srcOffset;
ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
ReadOnlySpan<byte> pixel = _context.PhysicalMemory.GetSpan(srcAddress, (ulong)srcBpp);
ReadOnlySpan<byte> pixel = _context.PhysicalMemory.GetSpan(srcAddress, srcBpp);
_context.PhysicalMemory.Write(dstAddress, pixel);
}