Refactor shader GPU state and memory access (#1203)

* Refactor shader GPU state and memory access

* Fix NVDEC project build

* Address PR feedback and add missing XML comments
This commit is contained in:
gdkchan 2020-05-05 22:02:28 -03:00 committed by GitHub
parent 7f500e7cae
commit b8eb6abecc
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35 changed files with 633 additions and 684 deletions

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@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
}
ComputeShader cs = ShaderCache.GetComputeShader(
ShaderBundle cs = ShaderCache.GetComputeShader(
state,
shaderGpuVa,
qmd.CtaThreadDimension0,
@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
TextureManager.SetComputeTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
ShaderProgramInfo info = cs.Shader.Program.Info;
ShaderProgramInfo info = cs.Shaders[0].Program.Info;
for (int index = 0; index < info.CBuffers.Count; index++)
{