Add a GetSpan method to the memory manager and use it on GPU (#877)

This commit is contained in:
gdkchan 2020-01-12 20:27:50 -03:00 committed by jduncanator
parent 8b90924c1e
commit b8e3909d80
20 changed files with 93 additions and 48 deletions

View file

@ -22,14 +22,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
/// Reads data from the application process.
/// Gets a span of data from the application process.
/// </summary>
/// <param name="address">Address to be read</param>
/// <param name="size">Size in bytes to be read</param>
/// <returns>The data at the specified memory location</returns>
public Span<byte> Read(ulong address, ulong size)
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes to be range</param>
/// <returns>A read only span of the data at the specified memory location</returns>
public ReadOnlySpan<byte> GetSpan(ulong address, ulong size)
{
return _cpuMemory.ReadBytes((long)address, (long)size);
return _cpuMemory.GetSpan(address, size);
}
/// <summary>
@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
/// <param name="address">Address to write into</param>
/// <param name="data">Data to be written</param>
public void Write(ulong address, Span<byte> data)
public void Write(ulong address, ReadOnlySpan<byte> data)
{
_cpuMemory.WriteBytes((long)address, data.ToArray());
}