Add a GetSpan method to the memory manager and use it on GPU (#877)
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20 changed files with 93 additions and 48 deletions
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@ -27,23 +27,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <returns>Byte array with the data</returns>
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public byte[] ReadBytes(ulong gpuVa, ulong size)
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{
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return Read(gpuVa, size).ToArray();
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return GetSpan(gpuVa, size).ToArray();
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}
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/// <summary>
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/// Reads data from GPU mapped memory.
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/// Gets a read-only span of data from GPU mapped memory.
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/// This reads as much data as possible, up to the specified maximum size.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address where the data is located</param>
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/// <param name="maxSize">Maximum size of the data</param>
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/// <returns>The data at the specified memory location</returns>
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public Span<byte> Read(ulong gpuVa, ulong maxSize)
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/// <returns>The span of the data at the specified memory location</returns>
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public ReadOnlySpan<byte> GetSpan(ulong gpuVa, ulong maxSize)
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{
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ulong processVa = _context.MemoryManager.Translate(gpuVa);
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ulong size = Math.Min(_context.MemoryManager.GetSubSize(gpuVa), maxSize);
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return _context.PhysicalMemory.Read(processVa, size);
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return _context.PhysicalMemory.GetSpan(processVa, size);
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}
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/// <summary>
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@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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ulong size = (uint)Marshal.SizeOf<T>();
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return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.Read(processVa, size))[0];
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return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.GetSpan(processVa, size))[0];
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}
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/// <summary>
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@ -70,7 +70,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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ulong processVa = _context.MemoryManager.Translate(gpuVa);
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return BitConverter.ToInt32(_context.PhysicalMemory.Read(processVa, 4));
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return BitConverter.ToInt32(_context.PhysicalMemory.GetSpan(processVa, 4));
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}
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/// <summary>
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@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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ulong processVa = _context.MemoryManager.Translate(gpuVa);
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return BitConverter.ToUInt64(_context.PhysicalMemory.Read(processVa, 8));
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return BitConverter.ToUInt64(_context.PhysicalMemory.GetSpan(processVa, 8));
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}
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/// <summary>
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