Add a GetSpan method to the memory manager and use it on GPU (#877)

This commit is contained in:
gdkchan 2020-01-12 20:27:50 -03:00 committed by jduncanator
parent 8b90924c1e
commit b8e3909d80
20 changed files with 93 additions and 48 deletions

View file

@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
ulong address = Address + (ulong)(uint)id * DescriptorSize;
Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize);
ReadOnlySpan<byte> data = Context.PhysicalMemory.GetSpan(address, DescriptorSize);
return MemoryMarshal.Cast<byte, TextureDescriptor>(data)[0];
}
@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (texture != null)
{
Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize);
ReadOnlySpan<byte> data = Context.PhysicalMemory.GetSpan(address, DescriptorSize);
TextureDescriptor descriptor = MemoryMarshal.Cast<byte, TextureDescriptor>(data)[0];