Add a GetSpan method to the memory manager and use it on GPU (#877)
This commit is contained in:
parent
8b90924c1e
commit
b8e3909d80
20 changed files with 93 additions and 48 deletions
|
@ -197,7 +197,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, binding.CbufSlot);
|
||||
}
|
||||
|
||||
packedId = MemoryMarshal.Cast<byte, int>(_context.PhysicalMemory.Read(address + (ulong)binding.CbufOffset * 4, 4))[0];
|
||||
packedId = MemoryMarshal.Cast<byte, int>(_context.PhysicalMemory.GetSpan(address + (ulong)binding.CbufOffset * 4, 4))[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -321,7 +321,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
address += (uint)wordOffset * 4;
|
||||
|
||||
return BitConverter.ToInt32(_context.PhysicalMemory.Read(address, 4));
|
||||
return BitConverter.ToInt32(_context.PhysicalMemory.GetSpan(address, 4));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue