Add a GetSpan method to the memory manager and use it on GPU (#877)
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20 changed files with 93 additions and 48 deletions
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@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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ulong address = Address + (ulong)(uint)id * DescriptorSize;
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Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize);
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ReadOnlySpan<byte> data = Context.PhysicalMemory.GetSpan(address, DescriptorSize);
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SamplerDescriptor descriptor = MemoryMarshal.Cast<byte, SamplerDescriptor>(data)[0];
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