Amadeus: DSP code generation improvements (#2460)

This improve RyuJIT codegen drastically on the DSP side.
This may reduce CPU usage of the DSP thread quite a lot.
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Mary 2021-07-18 13:05:11 +02:00 committed by GitHub
parent 97a2133207
commit b8ad676fb8
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29 changed files with 319 additions and 265 deletions

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@ -17,6 +17,7 @@
using Ryujinx.Audio.Renderer.Common;
using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
@ -55,6 +56,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
LastSampleIndex = lastSampleIndex;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private float ProcessMixRamp(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int sampleCount)
{
float ramp = (Volume1 - Volume0) / sampleCount;