Amadeus: DSP code generation improvements (#2460)
This improve RyuJIT codegen drastically on the DSP side. This may reduce CPU usage of the DSP thread quite a lot.
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29 changed files with 319 additions and 265 deletions
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@ -17,6 +17,7 @@
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using Ryujinx.Audio.Renderer.Common;
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using System;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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@ -55,6 +56,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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LastSampleIndex = lastSampleIndex;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private float ProcessMixRamp(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int sampleCount)
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{
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float ramp = (Volume1 - Volume0) / sampleCount;
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