Thread scheduler rewrite (#393)
* Started to rewrite the thread scheduler * Add a single core-like scheduling mode, enabled by default * Clear exclusive monitor on context switch * Add SetThreadActivity, misc fixes * Implement WaitForAddress and SignalToAddress svcs, misc fixes * Misc fixes (on SetActivity and Arbiter), other tweaks * Rebased * Add missing null check * Rename multicore key on config, fix UpdatePriorityInheritance * Make scheduling data MLQs private * nit: Ordering
This commit is contained in:
parent
33e2810ef3
commit
b8133c1997
57 changed files with 3262 additions and 1540 deletions
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@ -1,6 +1,5 @@
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using ChocolArm64.State;
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using Ryujinx.HLE.Logging;
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using System.Threading;
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using static Ryujinx.HLE.HOS.ErrorCode;
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@ -54,14 +53,18 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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int Handle = (int)ThreadState.X0;
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KThread NewThread = Process.HandleTable.GetData<KThread>(Handle);
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KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
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if (NewThread != null)
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if (Thread != null)
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{
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Process.Scheduler.StartThread(NewThread);
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Process.Scheduler.SetReschedule(NewThread.ProcessorId);
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long Result = Thread.Start();
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ThreadState.X0 = 0;
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if (Result != 0)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
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}
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ThreadState.X0 = (ulong)Result;
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}
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else
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{
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@ -73,30 +76,37 @@ namespace Ryujinx.HLE.HOS.Kernel
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private void SvcExitThread(AThreadState ThreadState)
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{
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KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
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KThread CurrentThread = System.Scheduler.GetCurrentThread();
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CurrThread.Thread.StopExecution();
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CurrentThread.Exit();
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System.Scheduler.StopThread(CurrentThread);
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System.Scheduler.CoreContexts[CurrentThread.CurrentCore].RemoveThread(CurrentThread);
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}
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private void SvcSleepThread(AThreadState ThreadState)
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{
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ulong TimeoutNs = ThreadState.X0;
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long Timeout = (long)ThreadState.X0;
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Device.Log.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + TimeoutNs.ToString("x16"));
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Device.Log.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + Timeout.ToString("x16"));
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KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
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KThread CurrentThread = System.Scheduler.GetCurrentThread();
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if (TimeoutNs == 0 || TimeoutNs == ulong.MaxValue)
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if (Timeout < 1)
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{
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Process.Scheduler.Yield(CurrThread);
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switch (Timeout)
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{
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case 0: CurrentThread.Yield(); break;
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case -1: CurrentThread.YieldWithLoadBalancing(); break;
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case -2: CurrentThread.YieldAndWaitForLoadBalancing(); break;
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}
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}
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else
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{
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Process.Scheduler.Suspend(CurrThread);
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CurrentThread.Sleep(Timeout);
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Thread.Sleep(NsTimeConverter.GetTimeMs(TimeoutNs));
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Process.Scheduler.Resume(CurrThread);
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ThreadState.X0 = 0;
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}
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}
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@ -109,7 +119,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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if (Thread != null)
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{
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ThreadState.X0 = 0;
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ThreadState.X1 = (ulong)Thread.ActualPriority;
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ThreadState.X1 = (ulong)Thread.DynamicPriority;
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}
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else
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{
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@ -128,20 +138,22 @@ namespace Ryujinx.HLE.HOS.Kernel
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"Handle = 0x" + Handle .ToString("x8") + ", " +
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"Priority = 0x" + Priority.ToString("x8"));
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//TODO: NPDM check.
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KThread Thread = GetThread(ThreadState.Tpidr, Handle);
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if (Thread != null)
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{
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Thread.SetPriority(Priority);
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ThreadState.X0 = 0;
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}
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else
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if (Thread == null)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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return;
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}
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Thread.SetPriority(Priority);
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ThreadState.X0 = 0;
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}
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private void SvcGetThreadCoreMask(AThreadState ThreadState)
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@ -155,8 +167,8 @@ namespace Ryujinx.HLE.HOS.Kernel
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if (Thread != null)
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{
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ThreadState.X0 = 0;
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ThreadState.X1 = (ulong)Thread.IdealCore;
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ThreadState.X2 = (ulong)Thread.CoreMask;
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ThreadState.X1 = (ulong)Thread.PreferredCore;
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ThreadState.X2 = (ulong)Thread.AffinityMask;
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}
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else
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{
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@ -168,40 +180,40 @@ namespace Ryujinx.HLE.HOS.Kernel
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private void SvcSetThreadCoreMask(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X0;
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int IdealCore = (int)ThreadState.X1;
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long CoreMask = (long)ThreadState.X2;
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int ThreadHandle = (int)ThreadState.X0;
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int PrefferedCore = (int)ThreadState.X1;
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long AffinityMask = (long)ThreadState.X2;
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Device.Log.PrintDebug(LogClass.KernelSvc,
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"Handle = 0x" + Handle .ToString("x8") + ", " +
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"IdealCore = 0x" + IdealCore.ToString("x8") + ", " +
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"CoreMask = 0x" + CoreMask .ToString("x16"));
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"ThreadHandle = 0x" + ThreadHandle .ToString("x8") + ", " +
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"PrefferedCore = 0x" + PrefferedCore.ToString("x8") + ", " +
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"AffinityMask = 0x" + AffinityMask .ToString("x16"));
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KThread Thread = GetThread(ThreadState.Tpidr, Handle);
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if (IdealCore == -2)
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if (PrefferedCore == -2)
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{
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//TODO: Get this value from the NPDM file.
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IdealCore = 0;
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PrefferedCore = 0;
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CoreMask = 1 << IdealCore;
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AffinityMask = 1 << PrefferedCore;
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}
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else
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{
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if ((uint)IdealCore > 3)
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//TODO: Check allowed cores from NPDM file.
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if ((uint)PrefferedCore > 3)
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{
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if ((IdealCore | 2) != -1)
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if ((PrefferedCore | 2) != -1)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{IdealCore:x8}!");
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{PrefferedCore:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
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return;
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}
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}
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else if ((CoreMask & (1 << IdealCore)) == 0)
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else if ((AffinityMask & (1 << PrefferedCore)) == 0)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{CoreMask:x8}!");
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{AffinityMask:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue);
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@ -209,35 +221,30 @@ namespace Ryujinx.HLE.HOS.Kernel
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}
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}
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KThread Thread = GetThread(ThreadState.Tpidr, ThreadHandle);
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if (Thread == null)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{ThreadHandle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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return;
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}
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//-1 is used as "don't care", so the IdealCore value is ignored.
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//-2 is used as "use NPDM default core id" (handled above).
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//-3 is used as "don't update", the old IdealCore value is kept.
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if (IdealCore == -3 && (CoreMask & (1 << Thread.IdealCore)) == 0)
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long Result = Thread.SetCoreAndAffinityMask(PrefferedCore, AffinityMask);
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if (Result != 0)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{CoreMask:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue);
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return;
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
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}
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Process.Scheduler.ChangeCore(Thread, IdealCore, (int)CoreMask);
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ThreadState.X0 = 0;
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ThreadState.X0 = (ulong)Result;
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}
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private void SvcGetCurrentProcessorNumber(AThreadState ThreadState)
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{
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ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).ActualCore;
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ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).CurrentCore;
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}
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private void SvcGetThreadId(AThreadState ThreadState)
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private void SvcSetThreadActivity(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X0;
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bool Active = (int)ThreadState.X1 == 0;
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bool Pause = (int)ThreadState.X1 == 1;
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KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
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if (Thread != null)
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{
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Process.Scheduler.SetThreadActivity(Thread, Active);
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ThreadState.X0 = 0;
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}
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else
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if (Thread == null)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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return;
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}
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if (Thread.Owner != Process)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread owner process!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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return;
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}
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long Result = Thread.SetActivity(Pause);
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if (Result != 0)
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{
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Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
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}
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ThreadState.X0 = (ulong)Result;
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}
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private void SvcGetThreadContext3(AThreadState ThreadState)
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return;
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}
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Memory.WriteUInt64(Position + 0x0, ThreadState.X0);
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Memory.WriteUInt64(Position + 0x8, ThreadState.X1);
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Memory.WriteUInt64(Position + 0x10, ThreadState.X2);
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Memory.WriteUInt64(Position + 0x18, ThreadState.X3);
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Memory.WriteUInt64(Position + 0x20, ThreadState.X4);
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Memory.WriteUInt64(Position + 0x28, ThreadState.X5);
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Memory.WriteUInt64(Position + 0x30, ThreadState.X6);
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Memory.WriteUInt64(Position + 0x38, ThreadState.X7);
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Memory.WriteUInt64(Position + 0x40, ThreadState.X8);
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Memory.WriteUInt64(Position + 0x48, ThreadState.X9);
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Memory.WriteUInt64(Position + 0x50, ThreadState.X10);
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Memory.WriteUInt64(Position + 0x58, ThreadState.X11);
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Memory.WriteUInt64(Position + 0x60, ThreadState.X12);
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Memory.WriteUInt64(Position + 0x68, ThreadState.X13);
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Memory.WriteUInt64(Position + 0x70, ThreadState.X14);
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Memory.WriteUInt64(Position + 0x78, ThreadState.X15);
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Memory.WriteUInt64(Position + 0x80, ThreadState.X16);
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Memory.WriteUInt64(Position + 0x88, ThreadState.X17);
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Memory.WriteUInt64(Position + 0x90, ThreadState.X18);
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Memory.WriteUInt64(Position + 0x98, ThreadState.X19);
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Memory.WriteUInt64(Position + 0xa0, ThreadState.X20);
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Memory.WriteUInt64(Position + 0xa8, ThreadState.X21);
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Memory.WriteUInt64(Position + 0xb0, ThreadState.X22);
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Memory.WriteUInt64(Position + 0xb8, ThreadState.X23);
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Memory.WriteUInt64(Position + 0xc0, ThreadState.X24);
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Memory.WriteUInt64(Position + 0xc8, ThreadState.X25);
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Memory.WriteUInt64(Position + 0xd0, ThreadState.X26);
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Memory.WriteUInt64(Position + 0xd8, ThreadState.X27);
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Memory.WriteUInt64(Position + 0xe0, ThreadState.X28);
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Memory.WriteUInt64(Position + 0xe8, ThreadState.X29);
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Memory.WriteUInt64(Position + 0xf0, ThreadState.X30);
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Memory.WriteUInt64(Position + 0xf8, ThreadState.X31);
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Memory.WriteUInt64(Position + 0x0, Thread.Context.ThreadState.X0);
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Memory.WriteUInt64(Position + 0x8, Thread.Context.ThreadState.X1);
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Memory.WriteUInt64(Position + 0x10, Thread.Context.ThreadState.X2);
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Memory.WriteUInt64(Position + 0x18, Thread.Context.ThreadState.X3);
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Memory.WriteUInt64(Position + 0x20, Thread.Context.ThreadState.X4);
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Memory.WriteUInt64(Position + 0x28, Thread.Context.ThreadState.X5);
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Memory.WriteUInt64(Position + 0x30, Thread.Context.ThreadState.X6);
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Memory.WriteUInt64(Position + 0x38, Thread.Context.ThreadState.X7);
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Memory.WriteUInt64(Position + 0x40, Thread.Context.ThreadState.X8);
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Memory.WriteUInt64(Position + 0x48, Thread.Context.ThreadState.X9);
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Memory.WriteUInt64(Position + 0x50, Thread.Context.ThreadState.X10);
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Memory.WriteUInt64(Position + 0x58, Thread.Context.ThreadState.X11);
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Memory.WriteUInt64(Position + 0x60, Thread.Context.ThreadState.X12);
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Memory.WriteUInt64(Position + 0x68, Thread.Context.ThreadState.X13);
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Memory.WriteUInt64(Position + 0x70, Thread.Context.ThreadState.X14);
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Memory.WriteUInt64(Position + 0x78, Thread.Context.ThreadState.X15);
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Memory.WriteUInt64(Position + 0x80, Thread.Context.ThreadState.X16);
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Memory.WriteUInt64(Position + 0x88, Thread.Context.ThreadState.X17);
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Memory.WriteUInt64(Position + 0x90, Thread.Context.ThreadState.X18);
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Memory.WriteUInt64(Position + 0x98, Thread.Context.ThreadState.X19);
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Memory.WriteUInt64(Position + 0xa0, Thread.Context.ThreadState.X20);
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Memory.WriteUInt64(Position + 0xa8, Thread.Context.ThreadState.X21);
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Memory.WriteUInt64(Position + 0xb0, Thread.Context.ThreadState.X22);
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Memory.WriteUInt64(Position + 0xb8, Thread.Context.ThreadState.X23);
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Memory.WriteUInt64(Position + 0xc0, Thread.Context.ThreadState.X24);
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Memory.WriteUInt64(Position + 0xc8, Thread.Context.ThreadState.X25);
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Memory.WriteUInt64(Position + 0xd0, Thread.Context.ThreadState.X26);
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Memory.WriteUInt64(Position + 0xd8, Thread.Context.ThreadState.X27);
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Memory.WriteUInt64(Position + 0xe0, Thread.Context.ThreadState.X28);
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Memory.WriteUInt64(Position + 0xe8, Thread.Context.ThreadState.X29);
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Memory.WriteUInt64(Position + 0xf0, Thread.Context.ThreadState.X30);
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Memory.WriteUInt64(Position + 0xf8, Thread.Context.ThreadState.X31);
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Memory.WriteInt64(Position + 0x100, Thread.LastPc);
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Memory.WriteUInt64(Position + 0x108, (ulong)ThreadState.Psr);
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Memory.WriteUInt64(Position + 0x108, (ulong)Thread.Context.ThreadState.Psr);
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Memory.WriteVector128(Position + 0x110, ThreadState.V0);
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Memory.WriteVector128(Position + 0x120, ThreadState.V1);
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Memory.WriteVector128(Position + 0x130, ThreadState.V2);
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Memory.WriteVector128(Position + 0x140, ThreadState.V3);
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Memory.WriteVector128(Position + 0x150, ThreadState.V4);
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Memory.WriteVector128(Position + 0x160, ThreadState.V5);
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Memory.WriteVector128(Position + 0x170, ThreadState.V6);
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Memory.WriteVector128(Position + 0x180, ThreadState.V7);
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Memory.WriteVector128(Position + 0x190, ThreadState.V8);
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Memory.WriteVector128(Position + 0x1a0, ThreadState.V9);
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Memory.WriteVector128(Position + 0x1b0, ThreadState.V10);
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Memory.WriteVector128(Position + 0x1c0, ThreadState.V11);
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Memory.WriteVector128(Position + 0x1d0, ThreadState.V12);
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Memory.WriteVector128(Position + 0x1e0, ThreadState.V13);
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Memory.WriteVector128(Position + 0x1f0, ThreadState.V14);
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Memory.WriteVector128(Position + 0x200, ThreadState.V15);
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Memory.WriteVector128(Position + 0x210, ThreadState.V16);
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Memory.WriteVector128(Position + 0x220, ThreadState.V17);
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Memory.WriteVector128(Position + 0x230, ThreadState.V18);
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Memory.WriteVector128(Position + 0x240, ThreadState.V19);
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Memory.WriteVector128(Position + 0x250, ThreadState.V20);
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Memory.WriteVector128(Position + 0x260, ThreadState.V21);
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Memory.WriteVector128(Position + 0x270, ThreadState.V22);
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Memory.WriteVector128(Position + 0x280, ThreadState.V23);
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Memory.WriteVector128(Position + 0x290, ThreadState.V24);
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Memory.WriteVector128(Position + 0x2a0, ThreadState.V25);
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Memory.WriteVector128(Position + 0x2b0, ThreadState.V26);
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Memory.WriteVector128(Position + 0x2c0, ThreadState.V27);
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Memory.WriteVector128(Position + 0x2d0, ThreadState.V28);
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Memory.WriteVector128(Position + 0x2e0, ThreadState.V29);
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Memory.WriteVector128(Position + 0x2f0, ThreadState.V30);
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Memory.WriteVector128(Position + 0x300, ThreadState.V31);
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Memory.WriteVector128(Position + 0x110, Thread.Context.ThreadState.V0);
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Memory.WriteVector128(Position + 0x120, Thread.Context.ThreadState.V1);
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Memory.WriteVector128(Position + 0x130, Thread.Context.ThreadState.V2);
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Memory.WriteVector128(Position + 0x140, Thread.Context.ThreadState.V3);
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Memory.WriteVector128(Position + 0x150, Thread.Context.ThreadState.V4);
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Memory.WriteVector128(Position + 0x160, Thread.Context.ThreadState.V5);
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Memory.WriteVector128(Position + 0x170, Thread.Context.ThreadState.V6);
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Memory.WriteVector128(Position + 0x180, Thread.Context.ThreadState.V7);
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Memory.WriteVector128(Position + 0x190, Thread.Context.ThreadState.V8);
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Memory.WriteVector128(Position + 0x1a0, Thread.Context.ThreadState.V9);
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Memory.WriteVector128(Position + 0x1b0, Thread.Context.ThreadState.V10);
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Memory.WriteVector128(Position + 0x1c0, Thread.Context.ThreadState.V11);
|
||||
Memory.WriteVector128(Position + 0x1d0, Thread.Context.ThreadState.V12);
|
||||
Memory.WriteVector128(Position + 0x1e0, Thread.Context.ThreadState.V13);
|
||||
Memory.WriteVector128(Position + 0x1f0, Thread.Context.ThreadState.V14);
|
||||
Memory.WriteVector128(Position + 0x200, Thread.Context.ThreadState.V15);
|
||||
Memory.WriteVector128(Position + 0x210, Thread.Context.ThreadState.V16);
|
||||
Memory.WriteVector128(Position + 0x220, Thread.Context.ThreadState.V17);
|
||||
Memory.WriteVector128(Position + 0x230, Thread.Context.ThreadState.V18);
|
||||
Memory.WriteVector128(Position + 0x240, Thread.Context.ThreadState.V19);
|
||||
Memory.WriteVector128(Position + 0x250, Thread.Context.ThreadState.V20);
|
||||
Memory.WriteVector128(Position + 0x260, Thread.Context.ThreadState.V21);
|
||||
Memory.WriteVector128(Position + 0x270, Thread.Context.ThreadState.V22);
|
||||
Memory.WriteVector128(Position + 0x280, Thread.Context.ThreadState.V23);
|
||||
Memory.WriteVector128(Position + 0x290, Thread.Context.ThreadState.V24);
|
||||
Memory.WriteVector128(Position + 0x2a0, Thread.Context.ThreadState.V25);
|
||||
Memory.WriteVector128(Position + 0x2b0, Thread.Context.ThreadState.V26);
|
||||
Memory.WriteVector128(Position + 0x2c0, Thread.Context.ThreadState.V27);
|
||||
Memory.WriteVector128(Position + 0x2d0, Thread.Context.ThreadState.V28);
|
||||
Memory.WriteVector128(Position + 0x2e0, Thread.Context.ThreadState.V29);
|
||||
Memory.WriteVector128(Position + 0x2f0, Thread.Context.ThreadState.V30);
|
||||
Memory.WriteVector128(Position + 0x300, Thread.Context.ThreadState.V31);
|
||||
|
||||
Memory.WriteInt32(Position + 0x310, ThreadState.Fpcr);
|
||||
Memory.WriteInt32(Position + 0x314, ThreadState.Fpsr);
|
||||
Memory.WriteInt64(Position + 0x318, ThreadState.Tpidr);
|
||||
Memory.WriteInt32(Position + 0x310, Thread.Context.ThreadState.Fpcr);
|
||||
Memory.WriteInt32(Position + 0x314, Thread.Context.ThreadState.Fpsr);
|
||||
Memory.WriteInt64(Position + 0x318, Thread.Context.ThreadState.Tpidr);
|
||||
|
||||
ThreadState.X0 = 0;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue