Thread scheduler rewrite (#393)
* Started to rewrite the thread scheduler * Add a single core-like scheduling mode, enabled by default * Clear exclusive monitor on context switch * Add SetThreadActivity, misc fixes * Implement WaitForAddress and SignalToAddress svcs, misc fixes * Misc fixes (on SetActivity and Arbiter), other tweaks * Rebased * Add missing null check * Rename multicore key on config, fix UpdatePriorityInheritance * Make scheduling data MLQs private * nit: Ordering
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57 changed files with 3262 additions and 1540 deletions
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using System;
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using System.Threading;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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class KSynchronizationObject : IDisposable
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class KSynchronizationObject
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{
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public ManualResetEvent WaitEvent { get; private set; }
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public LinkedList<KThread> WaitingThreads;
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public KSynchronizationObject()
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protected Horizon System;
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public KSynchronizationObject(Horizon System)
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{
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WaitEvent = new ManualResetEvent(false);
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this.System = System;
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WaitingThreads = new LinkedList<KThread>();
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}
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public void Dispose()
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public LinkedListNode<KThread> AddWaitingThread(KThread Thread)
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{
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Dispose(true);
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return WaitingThreads.AddLast(Thread);
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}
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protected virtual void Dispose(bool Disposing)
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public void RemoveWaitingThread(LinkedListNode<KThread> Node)
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{
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if (Disposing)
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{
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WaitEvent.Dispose();
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}
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WaitingThreads.Remove(Node);
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}
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public virtual void Signal()
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{
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System.Synchronization.SignalObject(this);
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}
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public virtual bool IsSignaled()
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{
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return false;
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}
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}
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}
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