Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)

* Initial implementation (3d tex mips broken)

This works rather well for most games, just need to fix 3d texture mips.

* Cleanup

* Address feedback

* Copy Dependencies and various other fixes

* Fix layer/level offset for copy from view<->view.

* Remove dirty flag from dependency

The dirty flag behaviour is not needed - DeferredCopy is all we need.

* Fix tracking mip slices.

* Propagate granularity (fix astral chain)

* Address Feedback pt 1

* Save slice sizes as part of SizeInfo

* Fix nits

* Fix disposing multiple dependencies causing a crash

This list is obviously modified when removing dependencies, so create a copy of it.
This commit is contained in:
riperiperi 2021-03-02 22:30:54 +00:00 committed by GitHub
parent 7a90abc035
commit b530f0e110
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18 changed files with 1915 additions and 220 deletions

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@ -18,6 +18,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
throw new NotSupportedException();
}
public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
{
throw new NotSupportedException();
}
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
{
throw new NotSupportedException();
@ -38,6 +43,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
Buffer.SetData(_buffer, _bufferOffset, data.Slice(0, Math.Min(data.Length, _bufferSize)));
}
public void SetData(ReadOnlySpan<byte> data, int layer, int level)
{
throw new NotSupportedException();
}
public void SetStorage(BufferRange buffer)
{
if (buffer.Handle == _buffer &&