Some improvements for nvnflinger (#555)
* Initial fixes for last release of libnx For now, the framebuffer aren't okay but it will not crash/ * Improve code reaadability in NvFlinger parsing * Make surfaces access more userfriendly * Add ColorFormat * Fix code style in ColorFormat.cs * Add multiple framebuffer support in nvnflinger This fix libnx console rendering * Move ReadStruct/WriteStruct to Ryujinx.Common * fix the last nit * Fix inverted color for R5G6B5 Also add some other format that libnx might uses. * Remove hardcoded BlockHeight in nvflinger
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9 changed files with 693 additions and 84 deletions
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@ -106,6 +106,7 @@ namespace Ryujinx.Graphics.Texture
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{ GalImageFormat.BGR5A1, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.RGB5A1, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.RGB565, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.BGR565, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.BptcUnorm, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
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{ GalImageFormat.RG16, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.RG8, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
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