Add support for alpha to coverage dithering (#3069)

* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
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gdkchan 2022-07-05 19:58:36 -03:00 committed by GitHub
parent 594246ea47
commit b46b63e06a
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20 changed files with 217 additions and 34 deletions

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@ -34,6 +34,15 @@ namespace Ryujinx.Graphics.Shader
/// <returns>Span of the memory location</returns>
ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
/// <summary>
/// Queries whenever the alpha-to-coverage dithering feature is enabled.
/// </summary>
/// <returns>True if the feature is enabled, false otherwise</returns>
bool QueryAlphaToCoverageDitherEnable()
{
return false;
}
/// <summary>
/// Queries the binding number of a constant buffer.
/// </summary>