Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach
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20 changed files with 217 additions and 34 deletions
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@ -455,6 +455,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return false;
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}
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bool thisA2cDitherEnable = GraphicsState.AlphaToCoverageEnable && GraphicsState.AlphaToCoverageDitherEnable;
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bool otherA2cDitherEnable = graphicsState.AlphaToCoverageEnable && graphicsState.AlphaToCoverageDitherEnable;
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if (otherA2cDitherEnable != thisA2cDitherEnable)
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{
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return false;
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}
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return Matches(channel, poolState, checkTextures, isCompute: false);
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}
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