Add support for alpha to coverage dithering (#3069)

* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
This commit is contained in:
gdkchan 2022-07-05 19:58:36 -03:00 committed by GitHub
parent 594246ea47
commit b46b63e06a
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20 changed files with 217 additions and 34 deletions

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@ -455,6 +455,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
return false;
}
bool thisA2cDitherEnable = GraphicsState.AlphaToCoverageEnable && GraphicsState.AlphaToCoverageDitherEnable;
bool otherA2cDitherEnable = graphicsState.AlphaToCoverageEnable && graphicsState.AlphaToCoverageDitherEnable;
if (otherA2cDitherEnable != thisA2cDitherEnable)
{
return false;
}
return Matches(channel, poolState, checkTextures, isCompute: false);
}