Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach
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20 changed files with 217 additions and 34 deletions
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@ -67,6 +67,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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return MemoryMarshal.Cast<byte, ulong>(_data.Span.Slice((int)address));
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}
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/// <inheritdoc/>
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public bool QueryAlphaToCoverageDitherEnable()
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{
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return _oldSpecState.GraphicsState.AlphaToCoverageEnable && _oldSpecState.GraphicsState.AlphaToCoverageDitherEnable;
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}
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/// <inheritdoc/>
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public int QueryBindingConstantBuffer(int index)
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{
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