Add support for alpha to coverage dithering (#3069)

* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
This commit is contained in:
gdkchan 2022-07-05 19:58:36 -03:00 committed by GitHub
parent 594246ea47
commit b46b63e06a
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20 changed files with 217 additions and 34 deletions

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@ -67,6 +67,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return MemoryMarshal.Cast<byte, ulong>(_data.Span.Slice((int)address));
}
/// <inheritdoc/>
public bool QueryAlphaToCoverageDitherEnable()
{
return _oldSpecState.GraphicsState.AlphaToCoverageEnable && _oldSpecState.GraphicsState.AlphaToCoverageDitherEnable;
}
/// <inheritdoc/>
public int QueryBindingConstantBuffer(int index)
{