Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach
This commit is contained in:
parent
594246ea47
commit
b46b63e06a
20 changed files with 217 additions and 34 deletions
|
@ -167,6 +167,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
|||
accessorHeader.StateFlags.HasFlag(GuestGpuStateFlags.EarlyZForce),
|
||||
topology,
|
||||
tessMode,
|
||||
false,
|
||||
false,
|
||||
false);
|
||||
|
||||
TransformFeedbackDescriptor[] tfdNew = null;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue