Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach
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20 changed files with 217 additions and 34 deletions
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@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.GAL
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{
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_renderer = renderer;
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Handle = renderer.CreateBuffer(SupportBuffer.RequiredSize);
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renderer.Pipeline.ClearBuffer(Handle, 0, SupportBuffer.RequiredSize, 0);
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}
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private void MarkDirty(int startOffset, int byteSize)
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