Add support for alpha to coverage dithering (#3069)

* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
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gdkchan 2022-07-05 19:58:36 -03:00 committed by GitHub
parent 594246ea47
commit b46b63e06a
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20 changed files with 217 additions and 34 deletions

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetMultisampleStateCommand : IGALCommand
{
public CommandType CommandType => CommandType.SetMultisampleState;
private MultisampleDescriptor _multisample;
public void Set(MultisampleDescriptor multisample)
{
_multisample = multisample;
}
public static void Run(ref SetMultisampleStateCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetMultisampleState(command._multisample);
}
}
}