Add support for alpha to coverage dithering (#3069)

* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
This commit is contained in:
gdkchan 2022-07-05 19:58:36 -03:00 committed by GitHub
parent 594246ea47
commit b46b63e06a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
20 changed files with 217 additions and 34 deletions

View file

@ -179,6 +179,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
SetLineParametersCommand.Run(ref GetCommand<SetLineParametersCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetLogicOpState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
SetLogicOpStateCommand.Run(ref GetCommand<SetLogicOpStateCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetMultisampleState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
SetMultisampleStateCommand.Run(ref GetCommand<SetMultisampleStateCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetPatchParameters] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
SetPatchParametersCommand.Run(ref GetCommand<SetPatchParametersCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetPointParameters] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>